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  1. cavalier973

    D&D 4E Tropes of the Nentir Vale

    Certainly. The author argues that the "Points of Light" setting of 4th edition was a callback to old-school settings--especially Greyhawk; that its cosmology relied on a cultural awareness from our own, real-world mythology (Gods versus Titans/Giants and Law versus Chaos), and that, though he...
  2. cavalier973

    D&D 4E Tropes of the Nentir Vale

    A review of the 4e setting by one who was less than enthused by the 4e rules: http://mythlands-erce.blogspot.com/2017/06/4th-editions-implied-setting-is-old.html?m=1
  3. cavalier973

    OSR What's your brand of Basic?

    BECMI has a couple of elements that edge it in front of B/X for me: 1. Magic Users and Elves get the "Read Magic" spell, plus one other, instead of just one spell at first level. 2. Magic items are better explained in BECMI. The Elven Cloak, for example, is listed in B/X, but it isnt clear how...
  4. cavalier973

    TSR Xp and "Treasure"

    The players didnt think of grabbing the weapons and armor, however; I retconned that one of their NPC companions suggested it, because otherwise they would have wound up with about ten or twelve silver coins. I am about to start killing off the NPCs, though. The goblins send an assassin into...
  5. cavalier973

    TSR Xp and "Treasure"

    What I find interesting is that neither the Moldvay Basic nor the Menzter Basic rules have anything on selling equipment or jewelry or anything. The KotB module is the only place one can find info about selling stuff.
  6. cavalier973

    TSR Xp and "Treasure"

    Playing "Keep on the Borderlands" with the tax deductions. They made it to the Caves of Chaos, fought a few goblins, and skeedaddled. They found only a pittance of treasure in the goblin lairs, but they did loot some weapons (60 spears) and armor (six sets of leather armor), which they sold for...
  7. cavalier973

    D&D 4E In Defense of 4E - a New Campaign Perspective

    So, now that we are about halfway through the process of rehashing the HP argument, how is the OP poster's game going?
  8. cavalier973

    Core and Essentials

    So, one of the worst omissions, in my opinion, from the Essentials DMB is a section on mapping,out dungeons. This should be a basic bit of instruction. Brand new DMs may be able to figure out how to design dungeons/draw maps from the included 2-part adventure, but it seems to me a DM's guide...
  9. cavalier973

    D&D 5E (2014) Heroes of Baldur's Gate is a D&D Adventure From Bioware's Baldur's Gate Designer

    If this hasnt been posted yet, it needs to be, if it has already been posted, it needs to be posted again. https://youtu.be/b6XEVE_esqg
  10. cavalier973

    Core and Essentials

    So, in Dragon # 418, I found the 4e version of the Thoul. Awesome. Someone in a MM/MV readthrough thread made the observation that 4e was derived more from Moldvay/Mentzer Basic than from AD&D, which means that the Thoul should have been in MM1. Anyway... Essentials dragons are cooler than...
  11. cavalier973

    Core and Essentials

    You are correct, but someone who bought only the Essentials products would have missed out. One or two of the Dragon issues offered a complete update to the warlord, renamed the "Marshall", but one would have had to had a DDI subscription. As an aside, one of the big promotional activities...
  12. cavalier973

    Core and Essentials

    Things I like about the 4eE character class/races: Non-human races get one static ability bump and a choice between two other abilities to bump. If the character builder is a guide, then this applied to core races after 4eE was introduced. I like that the warpriest gets heavy shield...
  13. cavalier973

    Core and Essentials

    No kidding. Even the Hotel/FK "Epic Destinies" weren't really about the character's "destiny", but a small collection of pretty good additional features and powers hanging on a bland, "you're a superhero, now" narrative. No discussion of the character possibly attaining some aspect of...
  14. cavalier973

    Core and Essentials

    Now, the Monster Vault has the updated maths, and the lore is more narratively descriptive (see, for example, the description of a red dragon). The MV1 does not have the "Lore" sections, which give a player more information with a higher successful check. The MV1 and MV2 suffers from not having...
  15. cavalier973

    Core and Essentials

    I have been going back and reading the Core Rules, and am really having a good time doing it. The following thoughts are kind of random.... The Core DM Guide is superior in every way to the Essentials DM Book, excepting for the updated skill challenge rules (which, if one has the PDF of the...
  16. cavalier973

    D&D 4E Piratecat's 4e game circa 2008

    The first real post starts on page 8. The PCs are investigating a kidnapping, and run up against a bundle of sticks. Quoting Piratecat, here: "This session was my attempt at experimenting with a "I-thought-this-was-lame-at-first" monster. The bundle of sharpened river-sticks, mud and reeds...
  17. cavalier973

    D&D 4E Piratecat's 4e game circa 2008

    Starts hereThe wiki is here(I noticed that the forums had been changed, and that none of the threads had the "4e" tag, so I created this,one as an appropriate first thread.)
  18. cavalier973

    D&D 4E DUNGEON and DRAGON --the 4E magazines

    Any of the Dragon magazines that have "must use" character options/feats/powers/new classes. Any really good adventures in the Dungeon magazines. Info on the Nentir Vale/PoLand campaign setting. Any interesting new or updated monsters.
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