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    What Makes 4E Different?

    I got the feeling when I was preparing to run Shadowfell, and started tweaking things to work better for how I DM. I kept tweaking and putting notes in, and soon found my Keep on the Shadowfell had deeper story, intrigue and tons of cool twists and that was without the corebooks available. As I...
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    What Makes 4E Different?

    How about the legions of excited D&D fans saying it makes them feel like their running games in mom's basement again for the first time ever? Just give it a fairshot and play it if you haven't yet. The kool aid tastes so good!
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    What Makes 4E Different?

    I want to second Darrin here. The DM-less comment above is way off. 4e empowers the DM more than any edition I've seen. DMing is an artform again with this rules set. The game gets out of your way but keeps the crunchy goodness of 3.x without the headaches. 4e is the DMs game from every DM I've...
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    What Makes 4E Different?

    Ironically to me, this is a huge improvement and adds realism to the game. "Powers" is a loose term. For martial characters, powers are their combat moves, for casters they are their spells. These powers use the appropiate ability modifiers (STR/DEX for martial, INT/WIS/CHA for spells) and they...
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    What Makes 4E Different?

    This is not correct. To use rituals you either have to be a cleric or wizard or take a feat called ritual caster. Then you need the appropiate skills for the ritual, usually arcana, religion or nature. Not attacking, just pointing out something that might interest you. Character's do require...
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    Pramas on 4E and New Gamers

    Except monsters and npcs in modules and adventures are written up using the new monster layout and don't need anything looked up, its all there in front of the DM. If its done right that is.
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    Pramas on 4E and New Gamers

    I respectfully disagree on certain points too. No Sales Text: How do you "sell" Role Playing to new players? Each person makes a different experience of it. D&D is trying to do this with visuals, its brand name and the promise of adventure. The World needs Heroes is vague but intriguing and...
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    A friendly challenge to 3.x DMs not sure about 4e

    Whether you dislike or like, love or hate 4e, is all fine with me. I just want to make sure that you give 4e a fair chance. I have a fun challenge for those 3.x DMs who are not sure about 4e but willing to try this. 1) Take a 3.x adventure/ module you've ran before and are familiar with. 2)...
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    Whoa. 4e is hard on PC mortality rates.

    Well, we have had encounters where the wizard kept rolling miss after miss and god tactics still held things together. 4e also has powers that still do thngs on misses, more tactical options with class abiltiies and action points built into the system. All of these things remove or control...
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    Skill Training - Take Away The Nerf Bat

    I think the feats are fine. 1) Multi class feats have prerequsites and you can only take one of them. 2) Once you multi class, you are stuck multi classing with that class 3) Skill Training works with any skill and does not take prereqs Once you weigh these things, the two feats are close in...
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    Why do I complain about 4E?

    Except 3.x will still have broken multiclassing rules, out of balance level progression, boring magic items with the christmas tree effect, and loads of frustrating work for the DM with NPC and monster design and balancing of CRs. The other issues with 3.x are the numerous problems in combat...
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    What do you love about 4e

    I like to second what Paka said that for the first time the edition is Dungeons and Dragons instead of a hodge podge of everything else. It does feel like D&D is finally come into its own. It feels to me that they really thought through everything they included into the rules and made sure it...
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    Whoa. 4e is hard on PC mortality rates.

    Here is what I can confirm from our experiences: 4e requires you to manage your healing surges, action points, daily powers and magic item uses much in the same way 3e had spell casters monitoring spell slots and charges. The intense part of 4e though is everyone has these resources and healing...
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    What do you love about 4e

    Here is my list of why I love 4e Fun and Easy to Learn or DM but has as much depth as previous editions of D&D No silly video game or disney magic (like growth spells, animate or being easy to return from the dead at mortal levels). Gritty meets high fantasy feel Tactical game play Focus...
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    What do you love about 4e

    I would like to hear what it is you love about D&D 4e. Share what you feel are its best traits and why you love it so much.
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    For real this time: What is your stance on 4e

    Couple other comments I want to throw out there about 4e. I want to second the comment about the wife/ girlfriend picking it up. My wife has always played D&D with us. She is a gamer. We met gaming and have been married 13 years now. We own a game store. She has played magic, warhammer, every...
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    For real this time: What is your stance on 4e

    Eric I completely respect your position on 4e. From my experience with it now (DMing over 60 hrs worth of games and getting players to 4th level) 4e is setup to add or take out rules you don't want. Marks can just be dropped or changed (although I personally like them now). Bloodied just shows...
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    For real this time: What is your stance on 4e

    Tactics are primarily because of Movement and Position, and all through Keep on the Shadowfell there is superior cover options which makes you a -5 to hit. Also, the system of attack bonuses and saves is no longer mathemathically out of balance so a +1 or +2 modifier has more of an effect then...
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    Wizards, need your input.

    My two cents on wizards in 4e is is this: The wizard is not as much damage dealing and uber powerful as in previous editions, but: 1) Their cantrips are awesome and reward creative players 2) The at will spells have subtle benefits other at will powers don't (i.e. magic missle is 2d4, and...
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    For real this time: What is your stance on 4e

    I would be curious to see one or two of those characters.
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