Here is my list of why I love 4e
Fun and Easy to Learn or DM but has as much depth as previous editions of D&D
No silly video game or disney magic (like growth spells, animate or being easy to return from the dead at mortal levels).
Gritty meets high fantasy feel
Tactical game play
Focus on character backgrounds, quests, and role playing more than any previous edition
Lore and mechanics are tied together
Rituals!
Magic Items having story purpose and magical effects
Action Points are improved
Drag and drop rules that are house rules friendly
Fun and Easy to Learn or DM but has as much depth as previous editions of D&D
No silly video game or disney magic (like growth spells, animate or being easy to return from the dead at mortal levels).
Gritty meets high fantasy feel
Tactical game play
Focus on character backgrounds, quests, and role playing more than any previous edition
Lore and mechanics are tied together
Rituals!
Magic Items having story purpose and magical effects
Action Points are improved
Drag and drop rules that are house rules friendly
Martial classes aren't relegated into having the same attack for 20 levels, with only minor differences every 5 or so levels.
Multiclassing isn't mandatory to have a decent character.
Every class is useful alongside every other class/ the classes are balanced!
New cosmology brings new life into the world! No more tired "Great Wheel"
Alignment is done away with! I know it looks like it's there in the book, but really, it's done so thinly that I'm suprised they didn't just axe it and get it over with.
Battles are fluid and don't devolve into the fighter and the troll throwing d20s at each other for half an hour while the wizard kills it.