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  1. Darklone

    Robbing rogues

    Don't forget the dogs. Good guard dogs can easily catch most thieves.
  2. Darklone

    Psychic Warrior / Druid Hybrid

    I don't think it would be too bad... that build will possibly be a bit stronger at melee (and I am not convinced with all those new nice druid spells in SpC and other books). Still all the other useful nice druid spells and high spell levels ... I wouldn't want to miss them.
  3. Darklone

    Ascetic style feats

    You're right. I do love these feats, but the bard does not get a lot of loving... and I think especially a multiclass class like the bard could have used many of those feats (e.g. for rogue and swashbuckler and scout) to make a somewhat neglected class shine with flavor and power.
  4. Darklone

    developing a plan for my crusader

    Ranger scout screams for Swift Hunter. But your crusader maneuvers will suffer a lot... Paladin and ranger both have many nice swift spells at low levels that can hurt a lot, paladin can even get Battle Blessing... if you build something like this, be sure to get a huge heap of pearls of power...
  5. Darklone

    Quicken touch spells

    Hmm, wasn't that for touching willing targets only?
  6. Darklone

    Quicken touch spells

    In this case, the attack is not quickened.
  7. Darklone

    Succubus Energy Drain

    There are people who don't want to be kissed by a succubus? Must be rollplayers :D
  8. Darklone

    Marshal/bard. Do bonuses stack?

    Yupp and that MIC set is great, it allows a marshal/bard to grant extra standard actions instead of move actions.
  9. Darklone

    developing a plan for my crusader

    Paladin? Lonesome rider...
  10. Darklone

    Half-Dragon Fun With Expansion

    I ruled that he HAS wings already but they are too weak to be used till he's enlarged.
  11. Darklone

    Two weapon fighting?

    Do you refer to some errata? The spell as written in the PHB is just like a weapon that can be thrown several times per round if you have Rapid Shot, Haste or iterative attacks. TWF works if you have sneak attack, skirmish attack and dervish or tempest levels, Dual Strike and Two Weapon Pounce...
  12. Darklone

    Magic Items To Assist Grapple Checks

    There was that shadow hand spell IIRC... that gave reach and a bonus to grapple checks... and OA had that silken touch spell... Build items that allow to cast these spells a few times per day.
  13. Darklone

    Help with a Character Build for a OA-style game

    Darn, no Bo9S?? Swordsage would be sooo great. I'd build a monk2/sorcerer with the battle sorcerer variant and the Ascetic Monk style, perhaps heading for Eldritch knight later. Monk Paladin would be possible too...
  14. Darklone

    Ascetic style feats

    Could someone with a search func look for an old thread about that feat in houserules, please? I started that thread.
  15. Darklone

    Dragon Rogue

    Well, great compared to a few puny levels of rogue.
  16. Darklone

    Dragon Rogue

    Do dragon HD count as half initiator level for martial adept classes? If yes, that would be great.
  17. Darklone

    Dragon disciple

    I agree with the penguin, yet I'd rather take True Strike and Shield... but that's only because maximum falling damage isn't scary for these kinds of chars ;)
  18. Darklone

    What makes Dragons so good ?

    The best thing our large Bronze dragon does for the group: He's a mount that does not die. Something the gnome cleric and the hobgoblin archer really enjoy. PS: That dragon is a few levels above the other group members, still he's comparatively weak in combat and other abilities.
  19. Darklone

    Wilder

    One more minor problem... how might these greatsword wielding dudes be able to hit someone with AC 40-50? ;) How was that touch attack feat called?
  20. Darklone

    Favored Enemy Feats

    Aye. Enjoy the GrManyshot archer scout killing hordes of undead faster than your turning optimised cleric.
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