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  1. Erekose13

    Adventure: Redblade's Riches!! (Ozymandias79 judging!)

    ooc: here and subscribing. will post again tonight.
  2. Erekose13

    [4E] Touch of Maddess [Closed]

    Color me tempted. Especially with an open DDI game. I have the adventure and intend to run if for my f2f crew if they ever get that far (they are 1st level and advance about 1 level per 6 months at this rate...). I have only read the intro to know I'm intrigued, but not the rest of the...
  3. Erekose13

    [Adventure] The Sibylline Idol (Judge covaithe)

    ooc: sorry you got me, I had forgotten about that one. I was only thinking about down with the slivers and you guys got all those passageways. You are correct there is one more passageway back where you first descended below the basement across the alley from the glassworks. In chasing the kid...
  4. Erekose13

    [Adventure] The Sibylline Idol (Judge covaithe)

    ooc: it was a dead end. the only thing unexplored is through the rift, but I dont think anyone was keen on that one. Note that Rurdev can continue to chase but his companions are starting to lag. Motivation from Riardon would get people on track or you can let the kid go. of course there are...
  5. Erekose13

    LEB Discussion Thread '09

    I like the Stormreach idea, though I've not played D&DO so others might not be as keen on the idea. Sharn is the easy one we could put it somewhere in Aundair like Passage or Fairhaven. Or hey what about Thronehold. Maybe a little too political and weird but it sounds like fun.
  6. Erekose13

    Tavern Thread: The Hanged Man

    "Alrighty then..." he says patting the little goblin on the head as he stands back upright. He jerks his hands away from the sparks and bellows out a hearty laugh. "Quite the crew you got Quag, the Bloody Wake is it? Got room for an old fog horn like me?" he says addressing his old friend...
  7. Erekose13

    The Captain's Caper! (Dunamin judging)

    still waiting on a second approval for Beyrk
  8. Erekose13

    Tavern Thread: The Hanged Man

    Beyrk shakes Harv's and Alex's hands as he's introduced and offers the same greeting to Girth when he arrives. Looking down at the little goblin at his feet, Beyrk bends his knees to address the little guy down at his level, "You one of Quagmire's friends too? I'm Mutt but the way." He has to...
  9. Erekose13

    24 4e Style : Day 2

    Mirage, surprised by the thug right beside him steps away and launches a hastily prepared illusory spear, but misses. Start of turn: n/a Move: move back a step Standard: illusory ambush vs. enemy (1d20+16=18, 1d6+9=10) Move: n/a Minor: n/a End of Turn: n/a Init +13; Perception 16, Insight 21...
  10. Erekose13

    [Adventure] The Sibylline Idol (Judge covaithe)

    By the time that Rurdev reaches the ledge, whatever made the noise is gone. He continues moving down the only exit from the room ~ the low tunnel. He catches a glimpse of a young boy running fast. At the end of the low tunnel Rurdev watches as the boy who seems oddly familiar disappears around...
  11. Erekose13

    Tavern Thread: The Hanged Man

    "Hey Quagmire, aye good to see you! It has been a while, just put into port this mornin. Still on the payroll, but really needing a change of scenary if you know what I mean. Blowin the fog horn for Canker just ain't fun any more." replies the portly hobgoblin to his friend. "Looks like you...
  12. Erekose13

    24 4e Style : Day 2

    Feeling a fireball is a little overblown, Mirage conjures a shock sphere in the centre of the room. Thanks, don't know why I missed that. link says grasping shadows but I forgot that it wasnt big enough. Changed to shock sphere when I reviewed the range on the map. Only hits one now. Damage...
  13. Erekose13

    [Adventure] The Sibylline Idol (Judge covaithe)

    Ruminating on the rift, the symbols, and the treasure most of the heroes are completely oblivious but Rurdev's ears perk up when he hears a loose stone skitter across the ground. The sound originated up on the ledge leading out of the room. perception; Rurdev, Incarnation, Riardon, Vashik, Dane...
  14. Erekose13

    The Captain's Caper! (Dunamin judging)

    'specially with Warsong Strike, its like setting up an enemy so that everyone else gets coins everytime they hit!
  15. Erekose13

    The Captain's Caper! (Dunamin judging)

    Just brought Beryk into the inn. One fat charismatic hobgoblin ready to join the MMC! ... though of course he'll need to be approved at some point.
  16. Erekose13

    Tavern Thread: The Hanged Man

    A tall wide hobgoblin in chainmail wanders into the crowded inn. His wine red skin and underbite would normally make him an odd customer, though quite normal with goblins and kobolds around. He shifts his barely usefull belt under his girth as his sword and great curved horn jangle. "Oy, name's...
  17. Erekose13

    L4W Discussion Thread III

    I had thought about doing a doppleganger bard instead, but with a request for another defender or leader, I figured that it would be best to have someone who could function as a secondary defender as well.
  18. Erekose13

    Fire! (Dunamin judging)

    Callen continues to push around the beetle with waves of force. Standard: thunderwave vs. beetle fort (1d20+5=17, 1d6+4=9) push to J20 Move: Move to I20. Callen Stewart - Male Human Wizard 2 Passive Perception: +13, Passive Insight: +18 Init: +1, Speed: 6, AP: 0, Second Wind: not used AC:16...
  19. Erekose13

    The Captain's Caper! (Dunamin judging)

    Ata, thanks for the advice. I am consciously choosing not to go with a multiclassed bard as I'd like to focus in on the powers offered by the Valorous Bard build. But you have a good point on feat pre-reqs I'll have a look through the next several levels to see where I'm headed. You know that...
  20. Erekose13

    24 4e Style : Day 2

    Mirage peaks into the window above him to see if he can get a line on the gathering opposition for a well placed fireball. ooc: hoping to be able to fire in through the window. If so I'll post the rest of his actions otherwise he'll probably ready an action. Start of turn: n/a Standard: n/a...
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