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  1. slobster

    Energy Drain

    Giving a straight buff to an end number like attack bonus is as easy as addition. Same as subtracting. Changing fundamental scores, i.e. ability scores, is more complex because so many secondary scores are affected by your base scores. "Curse of clumsiness" that gives you -2 to attack rolls and...
  2. slobster

    How To Do Wildshape

    But I would like there to be an option to play a character that shapeshifts from level 1. Not necessarily that powerful, and not necessarily called a druid, but if one of my players (or myself) wants to play a shapeshifter, I'd rather they didn't have to slog through a few months of sessions...
  3. slobster

    Am I the only one who doesn't like the arbitrary "boss monster" tag?

    Agreed on the gunslinger. It looked so awesome in the leadup, but the class (and guns in general) was so disappointing when it finally came out. For every pathfinder class that I love for its fun in play and new ideas (summoner, witch, bard) there is one that I loathe equally for its weak...
  4. slobster

    Multiclass Idea

    The multiclass tables sound interesting. I hope they aren't too different from the main classes, as we don't want them introducing too much complexity. One thing I'd always wondered about was if it would be possible to accomplish a similar thing by feats? The multiclass tables are an attempt to...
  5. slobster

    Pax Prime seminar 2012 juicy news!

    Quite the scoop, thanks! I'd xp you if possible.
  6. slobster

    Pathfinder 1E Armor as Damage Reduction

    If you're really worried about DR and its outsized effectiveness against many small attacks, you could experiment with DR applying once over the course of a turn (a hydra hits you 6 times for 5 damage each; your DR 12 stops 12 of it for a total of 18 dmg) instead of separately for every attack...
  7. slobster

    D&D 5E (2014) You can't necessarily go back

    I'll agree that dumping one of your stats should have consequences, even if those consequences are mild and more related to flavor (you always put your foot in your mouth when you try to speak, everyone makes fun of you because you get short of breath after 1 flight of stairs) than they are...
  8. slobster

    D&D 5E (2014) You can't necessarily go back

    Interesting point. Why should all the ability scores be balanced compared to each other for every character? It's not like every character (talking 4E here) dumps Cha, or Str. Every build has a few stats that are important to it, and one or two that aren't. But no stat is a dump for every (or...
  9. slobster

    Energy Drain

    To sythesize what you guys have already said, what sounds best to me is a version of the hit dice drain. Energy drain removes one of the target's hit dice. You roll that hit dice, and the target's max HP is reduced by the amount rolled. The attacking creature then recovers an equal amount of HP...
  10. slobster

    Magic Items...

    Bonuses to damage aren't overwhelmingly powerful, though. Bonuses to accuracy are. A +4 bonus to accuracy is pretty much better than any other +4 enhancement that was available in 3E (possible exception was brilliant energy, which was itself a massive accuracy booster, so the point still...
  11. slobster

    Simplified Encumbrance System

    I use the following encumbrance rules in my game: You can carry as many minor items as you want, as long as they are all written on your character sheet somewhere. Try not to let the GM see exactly how many items you have written down, or he might get cross and make you leave some of them...
  12. slobster

    Am I the only one who doesn't like the arbitrary "boss monster" tag?

    An adversarial GM doesn't mean one that is necessarily out to kill the PCs. It means one who sees it as his job to challenge them, within the rules, which also means not bending the rules for or against them. He sets up a scenario which he knows has a chance of killing off his characters...
  13. slobster

    D&D 5E (2014) Everything aboot 5E looks boring.

    Something along those lines sounds good for a dragon. Something that needs careful calibration (in this specific case, but also for solos/elites/normal mobs in general) is making sure that your monster can legitimately threaten an entire party, but isn't able to use that to focus fire and carve...
  14. slobster

    How To Do Wildshape

    This is an idea I'm certainly willing to entertain. As I've said, though, a class focused on shapechanging should drop some of the other stuff that druids have traditionally had, e.g. healing, melee ability, beastmaster petlord, weather control/gaia's revenge combat caster, combat...
  15. slobster

    D&D 5E (2014) Everything aboot 5E looks boring.

    More hp and +2 to hit across the board would be a good thing to test. It wouldn't address all my problems with elite design, as I think complexity should still be upped and their action economy should be adjusted. Doubly so for solos. But you're right, that would be my first step if I were...
  16. slobster

    Am I the only one who doesn't like the arbitrary "boss monster" tag?

    Well if you disagree with what he's saying you're free to share, but the act of airing an opinion that you don't agree with isn't edition warring. Even if you think he's being inflammatory, giving the benefit of the doubt before blasting away is probably more conducive to an actual discussion...
  17. slobster

    D&D 5E (2014) Everything aboot 5E looks boring.

    The to-hit bonuses are too low, and hp can be way too low. If you've run the blind ogre fight in Blingdenstone you know what I mean. He goes down way too fast, and there is never any palpable sense of danger despite fighting what should be a deadly battle against a physically dominating foe. In...
  18. slobster

    D&D 5E (2014) Everything aboot 5E looks boring.

    I like elites and solos in principle, but with monsters in such early incarnations they don't work properly so far, and I'd reserve judgement until I had a much larger sample size (or access to the creation guidelines) in any case. So I'll have to wait and see for those.
  19. slobster

    How To Do Wildshape

    They are not directly equatable, but I think a comparison is still useful. They are both features of a class with a lot of D&D history, that have historically been treated as mandatory class features. Both of them reflect aspects of the class that some people have no interest in exploring when...
  20. slobster

    D&D 5E (2014) Everything aboot 5E looks boring.

    No problem per se, I'm just antsy to peek behind the curtain and see how monsters are generated in 5E. The monsters so far are all right (inability to hit notwithstanding) but I want to see what it will be like to modify existing enemies and homebrew new ones in a 5E campaign.
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