Search results

  1. D'karr

    Session Report - Against the (Frost) Giants

    I have to agree, of all the setting books I find Heroes of the Feywild to be a notch above. And all the other ones are quite good, so that is a tall order. pemerton, truly epic. I loved this recap.
  2. D'karr

    D&D 5E (2014) My New Players Have Quit 5th Edition

    Unless the DM himself is also inexperienced, I would think. The games system should really account for this and provide appropriate advice. Specially in a product geared towards newbies.
  3. D'karr

    Page 42 Stunting and Examples From Our Home Games

    I think these kind of calculations get into the "too much" detail kind of nit-noid crunch that is what the p42 table helps the DM completely avoid. I would simply make it something as simple as assigning a level modifier to the stunts and reduce the damage based on that new level on the chart...
  4. D'karr

    D&D 5E (2014) Twitter Pic from Mearls Showing PHB Arrival

    Makes sense that Jimmy Neutron would play D&D.
  5. D'karr

    D&D 5E (2014) Lost Mine of Phandelver Adventure Photos - WARNING - SPOILERS!!!

    Those wolves must be wounded they have thumbtacks piercing their hindquarters. These were great seems like you guys had a blast.
  6. D'karr

    D&D 5E (2014) Tiefling preview!

    A postage prepaid ragequit form letter to the editor for those that don't like the entry?
  7. D'karr

    D&D 5E (2014) Tiefling preview!

    Kind of oxymoronic for a guy named Liker... :)
  8. D'karr

    D&D 5E (2014) D&D Icons of the Realms Starter Sets have arrived

    Most likely less than what I spend on miniatures.
  9. D'karr

    D&D 5E (2014) /Ragequit Rants

    Ragequit threads like this. /ragequit
  10. D'karr

    A Question for 4E Players: Where to now?

    My main group plays all kinds of games. This is great because we never have to ask for a permanent "what now?". For the time being we will continue with 4e, though we are playing some SWEotE right now. 4e has such a solid core, and is so easy to DM that I doubt that I'll be jumping ship to...
  11. D'karr

    D&D 5E (2014) Blog Post by Robert J. Schwalb

    Within any context Continual Light is a 3rd level spell. Which means that it is a 5th level spell. It probably took our group a year to reach 5th level. So until then logistics were still in our face. Is that clearer? Your experience might have been different, granted. And that is why I...
  12. D'karr

    D&D 5E (2014) Blog Post by Robert J. Schwalb

    I believe it has everything to do with AD&D logistics or even logistics in general. When the resources are not available in a reliable way you find ways to make the resources reliable, or find alternate sources. That is all logistics.
  13. D'karr

    D&D 5E (2014) Blog Post by Robert J. Schwalb

    All valid assumptions from a certain perspective but when you play with a RBDM for a long time you tend to be careful what you wish for. It might be "crazy" but oil and torches were resources we had access to with little DM intervention. We used them quite a bit for much more than simply...
  14. D'karr

    D&D 5E (2014) Blog Post by Robert J. Schwalb

    IME when we played AD&D, the logistics were up front, and in your face all the time. Nobody used spells to remove/reduce the logistics as they were a limited resource with a much higher opportunity cost than simply purchasing the equipment. Encumbrance was an issue because a lot of times you...
  15. D'karr

    Good Adventures in the Feywild?

    For additional inspiration I would look at the Nevermore Campaign Setting from Expeditious Retreat. A lot of the dream and nightmare tropes presented in the book are ready made for use in the Feywild.
  16. D'karr

    D&D 5E (2014) Lost Mine of Phandelver (pretty much the worst adventure title in the history of D&D)

    A D&D Adventure by the ssibilant sSid the sSloth from Isce Age.
  17. D'karr

    [Forked from the Escapist Magazine Interview Thread] What implications does E...

    Teleporting troops that Teleporting troops that can't teleport out are worthless, and most usually dead. A wargame that has teleporting troops is Warhammer 40K. Warp Spiders are troops that teleport in, shoot AoE weapons, and can teleport out if they have any movement left. Their tactics...
  18. D'karr

    Ability Damage in 13th Age?

    This is very true of 13th Age. Then again I've done this with 4e, 3.x , SWSE, and Shadowrun. So it has become second nature for my group that there will always be tweaks to the base game system.
  19. D'karr

    D&D 4E JamesonCourage's First 4e Session

    That one can break rather easily based on how it's constructed.
  20. D'karr

    Mounts & Movement

    I think that the intent for the "rules" for mounted combat, like most rules in 4e, is to give guidance that as much as possible prevents/reduces abuse. They appear in the DMG and the Rules Compendium. The rules, however, leave questions as to what happens with powers interacting with the mount...
Top