dd.stevenson
Super KY
That's a new one on me. I don't expect you mean Registry of Births, Deaths, and Marriages?RBDM
That's a new one on me. I don't expect you mean Registry of Births, Deaths, and Marriages?RBDM
Fair enough, but that situation has relatively little to do with AD&D logistics, and everything to do with a real nasty RBDM.
That's a new one on me. I don't expect you mean Registry of Births, Deaths, and Marriages?
I believe it has everything to do with AD&D logistics or even logistics in general. When the resources are not available in a reliable way you find ways to make the resources reliable, or find alternate sources. That is all logistics.
Rat Bastard Dungeon Master.
Put it another way - without the context of the extreme RBDM, your experience that "IME when we played AD&D, the logistics were up front, and in your face all the time. Nobody used spells to remove/reduce the logistics as they were a limited resource with a much higher opportunity cost than simply purchasing the equipment." is a very different experience. Remove the RBDM, and yours was super-RB, given he flipped the table at Continual Light, and you would not have acted the same way.
Depending on which logistics you are talking about, it happens at any level. I agree that continual light when it comes along eliminates the light issue for groups but it hardly eliminates logistics. I remember the lengthy discussion about pack mules and preparations for going into deep earth (module D1). I am not an evil DM or a RBDM, but I do require resource management because that is the kind of game I run. Players opt in that like the same level of detail.
I'd argue the 3e sunrod doesn't exactly remove logistical issues either since the single most important one is probably the ability to heal from the punishment that exploring a dungeon inflicts.
The sunrod also doesn't alleviate the other light issue - that of drawing attention to yourselves with a bright light while most other things around you see in the dark.
Easily, reliably and cheaply PC-made Wand of CLW dealt with that.
That's not really "logistics" is it? It's pretty much an inevitability if you have non-dark-see-ers in the party. It's largely tactical, rather than logistical, no?