Hussar
Legend
In all these years of 3E play I've never had a party craft a cure wand. (they have bought like 2 or 3 over the past dozen campaigns).
But I do get that this is a common gamecraft idea. I've always agreed that there are lots of things 3E will LET you do if you choose to torpedo your own game. If you are crafting wands and having huge fun, then WIN. If you are crafting wands and then complaining then .... ??!!!??? maybe stop??
But I've never heard anyone even suggest that Goggles of Night or Rings of Sustenance were even something to consider specially valuable, much less expect.
Heh. Different experiences. We did a fair bit of dungeon crawling and exploration style gaming in 3e, so, both were pretty much du rigour after we realised how valuable they were. No longer have to worry about food and water and can stealth anywhere, any time? Yeah, we're going to jump on that.
But, sorry, I wasn't complaining at all. That wasn't meant as a complaint. It was just a recognition of how the game tended to change as we went up levels. At low levels, obviously food and water and seeing in the dark was an issue. At high levels, it wasn't. The logistical elements, IME, got subsumed by cheap, low level magic items. Which meant that our high level 3e games didn't resemble our low level games very much. The focus just changed too much.
I just thought that was part of D&D. That's what D&D does. At least for me. You start out worrying about every arrow and day of iron rations and end up worrying about how to feed your army as you traipse across the Dessert of Really Evil Stuff. Not a complaint, just an opinion.