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  1. Zad

    Pkitty -- Story Hour Pruning?

    I just took a look at the number of posts on mine - time for some pruning I think. But now is not a good time. I'll let you know in the next week or two when I can do it.
  2. Zad

    New weapon

    You need to define how long it takes to change the drum and to reload a drum.
  3. Zad

    Spell that makes a summoned creature "permanent"

    My spidey-sense is tingling wildly right now. I think there's a huge abuse potential there but I'd have to dig around to see where it is. Probably something valuable on a high level monster as a body part or something. If you do it, then the way I would suggest is having the "enduring corpse"...
  4. Zad

    changing the way cross class skills work

    I've seen feats that let a character add a skill to their class skill list. I think this could reflect the same level of study you mention.
  5. Zad

    Pkitty -- Story Hour Pruning?

    Hm. Cleaning up the story hour thread... Tempting....
  6. Zad

    Story Hour Newbie Question

    I think it's ok for the first post to be introductory. I mean simple basics are nice to cover - is this D&D? d20 modern? Post apocolypse? Whatever you can cover in a few sentences - the story will give a better feel for the world, but it's nice for readers to get their bearings first. As for...
  7. Zad

    Class with familiars

    Sounds a lot more like druids and animal companions to me. As you say, Familiars can't really hold up in combat. Another option is to look at the Leadership feat, and do it through that mechanic instead.
  8. Zad

    How would you handle this?

    Technically: no. It's a combat action and you're not in combat. Either get everyone on the initiative rolls and handle actions from there, or accept that the PC is on full defense even though it's not combat yet. Sure I'd allow that. But then again, eveyrone else is doing the same thing. How...
  9. Zad

    Taking ten...

    In my opinion there's plenty of randomness. You can't use take-10 all the time after all. But that's me. See above - that rule does not apply to skill checks. Erm, how do you figure that? First off, the rogue doesn't know the enemy bonus, so he's taking a risk if he takes 10. That's the...
  10. Zad

    Taking ten...

    In my opinion, the rules really give you all the coverage you need. The thing I find is that a lot of people don't really read them very thoroughly. I'm not sure why you wouldn't let someone take 10 on an opposed check. Are you looking at a specific problem? Take 10 is really just something...
  11. Zad

    Wizardru's Story Hour (updated 11/21)

    Undying - Chapter 2 Undying - Chapter 2 OOC Notes: Exp will come later This Week’s Adventure: We floated our misty forms over to the treeline a few hundred feet from the dam. We started returning to our solid forms and I looked again at the creatures on the dam. The two golems appeared to...
  12. Zad

    I don't get high-level D&D (merged)

    I just can't resist the urge to chime in. First off, understand this isn't a slam or an admonishment in any way, but if you haven't actually done high level play, then you need to actually do it before you worry too much about it. Wizardru said it, Piratecat said it, and it's true. It's one...
  13. Zad

    Wildshape and worn items

    It depends on the shape. You need to follow the cross refernce chain back to the spell (Alter self? Disguise self? I forget what 3.5 is calling it.) Wildshape references Polymorph, which references "the spell" and that spell has the description of what happens to magic items. Short story...
  14. Zad

    Problem Player in Group... Me :(

    An interesting situation. Here's my take, which boils down to two parts. First, an old Champions DM of mine had a saying/rule/guideline for all players: everyone should have an offense, a defense, and a movement power. Character concept is great but you should cover those bases somehow, and he...
  15. Zad

    Wizardru's Story Hour (updated 11/21)

    Bah, you want long range thinking?!? The devil you say! :) It's odd how we have gone from a limited tactical element in the world to one that can have a broad strategic impact on the global scene. Our thinking has changed but probably still lags behind. Astute readers will notice that there is...
  16. Zad

    Wizardru's Story Hour (updated 11/21)

    Undying - Chapter 1 Undying - Chapter 1 (or “The Road to Rauxes” starring Bob Hope and Bing Crosby) OOC Notes: Exp is 2000 this session Note for the readers (ok for Nifft really): We’ve opted to revamp the Arcane Archer class to something different as detailed in the thread in the House...
  17. Zad

    Wizardru's Story Hour (updated 11/21)

    I’ve never been to Arborea. I can’t even recall having read much about it, so I’m not sure what I was expecting. I suppose I thought it would be a lush, natural forest. Whatever I was expecting, this wasn’t it. The landscape before me was a white sandy expanse of desert, with hardly anything...
  18. Zad

    Wizardru's Story Hour (updated 11/21)

    Shadows Rise and Shadows Fall - Chapter 10 Shadows Rise and Shadows Fall - Chapter 10 OOC notes: 21st level characters get 2500xp 22nd get 2000xp Loot: Erm… there was rather a lot. If you’re a player, it’s posted to our boards. If you’re a story hour reader, you probably don’t want to see...
  19. Zad

    D&D 3.x 3.5 Arcane Archer -- Nifft's Version!

    I noticed that there's a feat in ... um... complete warrior maybe? I can't quite recall but I read it the other night and said "Wow that's very similar to Arcane Shot" so you might want to check it for balance purposes. Since CW was something I was flipping through the other night, that's...
  20. Zad

    D&D 3.x 3.5 Arcane Archer -- Nifft's Version!

    I think it's fine. I think you're right - it does weigh in light at first level. I've mostly been evaluating it from the high end (since that's how I'd be using it) but I think this is fine, and when you figure you have a magic bow by that point, it really doesn't change much anyway.
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