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  1. K

    Combat advantage on enemies looking away

    Actually, the rules cover it pretty specifically, under the Stealth skill (page 188), "Distracted Creature". "If a creature is distracted, you can attempt to hide from that creature even when you don’t have cover or concealment. In combat, creatures are assumed to be paying attention in all...
  2. K

    Laser clerics

    Blasts like Divine Glow or Thunderous Word are good backup weapons for that situation. Sanctuary is a good strategy if you get closed in on -- you don't attack, you just turtle up and give the allies a chance to pull the monsters off you. (Note that you can happily throw out Healing Words and...
  3. K

    once and for all, can you wield 2 implements?

    It's not really a big deal. There are rules for what happens if you use two weapons at the same time. There are no rules for using two implements; thus you can't do it. You can HOLD two implements, but each turn you'll have to decide which one you're "weilding". You can have a Rod of...
  4. K

    Ravenloft is being folded into the core setting for 4E (Domains of Dread)

    Right, exactly. Like I say, I don't mind if it's just the nature of the world. It strikes me as lazy or silly to write something that's effectively saying, "This exists in the same universe with everything else, but all the rules are different because... um... The dark powers did it!"
  5. K

    Immobilization by Ghouls - A Fear Effect?

    Right, y'know, remember that in earlier versions ghouls simply caused paralysis with a claw. It wasn't defined by what mechanic that happened; it's just the nature of things. Dragons breathe fire, ghouls paralyze with a touch. 4e just downgraded that to immobilize to avoid the whole "Oh...
  6. K

    Ravenloft is being folded into the core setting for 4E (Domains of Dread)

    No, I agree with that. I like the stories being told IN Ravenloft, but the nature of the planes was always weird and silly to me. Why do I need Dark Powers and a Plane of Dread to tell a story about a madman who is ultimately defeated by his own nature? I'd be happier with Ravenloft being its...
  7. K

    Act of evil? Or just taking out the trash?

    That's the sort of bizarre morality that got Detect Evil removed from the game. "It's okay for my paladin to go around slaughtering defenseless civilians! They detect as evil!" "It was a dishonest merchant, a pickpocket, and a politician on the take." "THEY DETECT AS EVIL!" Lawful Stupid --...
  8. K

    Act of evil? Or just taking out the trash?

    If he changes alignment, he changes deities, I guess -- but he doesn't have to change from this one event. Even though he was following orders, "stop him by any means" hardly includes death by torture. To those who talk about 'medieval morality', yes, torture was something you could do...
  9. K

    Act of evil? Or just taking out the trash?

    A dragging death is definitely evil. Running a bound prisoner through the heart would be less than valorous, but could be construed as "taking out the trash" and appropriate to a real hardass hero or even Knight Templar type. Slowly beating him to death over 48 hours is most definitely not...
  10. K

    Q: Staying hidden with Fleeting Ghost?

    Yeah, the stealth powers are a little confusing. ISP's got it pretty much right. Fleeting Ghost doesn't give you any special abilities; it doesn't change the way stealth works; it just removes the penalty for moving fast. The Secret Stride feat seems to be exactly the same except you can't...
  11. K

    Defenders aren't very good at defending?

    If you totally ignore any attempt at role optimization, yeah, a ranger might have same-or-better AC than a fighter. But remember, a ranger in Hide can't boost his armor without jumping to heavy armor, which is probably a net decrease in AC as he suddenly loses out on his Dex/Int bonus. A...
  12. K

    Tempest Fighter makes me happy.

    Just a couple random comments. 1) I would expect the 2-weapon fighter to be better at damage than the greatweapon fighter, because he's wearing lighter armor to accomplish that feat. You're trading defense for attack, so I'm not sure I see the problem with that. 2) The 2-weapon guy is going...
  13. K

    eDragon: Starlock feats and powers

    Note that in the full-magazine release, Twofold Pact no longer has a racial requirement.
  14. K

    Anemic Horses

    Why? That IS what it says, and it's intentionally written that way. It doesn't say your speed increases by 2 -- there are effects that say that, but this isn't one of them. It says the action causes you to move your speed, plus two squares.
  15. K

    Bloodcut Armor - Overpowered? Or am I playing it wrong?

    Exactly. You turn it on when you know you're about to bull through a cluster of enemies, reducing or negating the damage you'd have otherwise taken for doing something that stupid. Or you've managed to get flanked or surrounded or whatever. Also, you don't have to block 1 surge-worth of...
  16. K

    Shuriken question

    It doesn't say that anywhere. They're light blades. You can retrieve them freely. What that (5) really does is, it makes magic shuriken cheaper. You get 5 for the price of a sword, and they return as per the rules for magic throwing weapons.
  17. K

    Anemic Horses

    In real life, most mounted fighting men had three horses -- a warhorse (or "charger") for battle, a riding horse (or "palfrey") for travel, and a second riding horse (or "sumpter") to carry his gear. I have no problem with the idea that a truly massive character will have a harder time finding...
  18. K

    New Excerpts: FR: feats and AV: Holy Symbols and Wands

    I see both points, but that kind of IS my point. If you're fighting lots of undead or playing a Radiant Servant, why would you take Flamestrike in the first place? Wouldn't you choose a daily that actually uses radiant? (Coincidentally, mantle of glory is a radiant power, and doesn't benefit...
  19. K

    New Excerpts: FR: feats and AV: Holy Symbols and Wands

    I don't think I get the Pelor holy symbol. I mean, convert any Implement power into Radiant damage? Most of those powers are ALREADY radiant for both the Paladin and Cleric. I suppose you can use it to convert Flamestrike or Blade Barrier, but it seems to me that you have so many radiant...
  20. K

    Anemic Horses

    In real life, a good rule of thumb is that a horse can safely carry between one-fifth and one-sixth of its weight for competitive or hard riding, and up to about 30% for light duty or travel. Obviously this varies pretty widely depending on the specific breed and the horse's condition, but it's...
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