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  1. Tehnai

    D&D 5E (2014) [Book Wyrms] Digital distribution and the next edition

    Am I just being hopeful, or will the next edition be available in ebook form?
  2. Tehnai

    In Defense Of: +X items

    My favorite solution (as advocated a few times on these boards) is to do as such : - For weapons : Remove the bonus to attack, keep the bonus to damage. Changing attack bonuses screws the combat math and makes it hard to not use magic item, while making magic weapons boost damage first (and...
  3. Tehnai

    What if they're on to something

    So, I've been pretty active here (after years of not even stalking these forums) ever since the announcement of the new D&D, I enjoy wild speculation as much as the next guy, and honestly believe that someone at WotC is being paid, right now, to read absolutely everything we say about D&DN (if...
  4. Tehnai

    Is the D&D brand name really that important?

    Without the name, it's just some other fantasy RPG. We have dozens of those, we don't need another. A new version of D&D though, is a freaking new version of D&D! I know I've bought my 4e collection because of the D&D name (before defecting to old-school retro-clones).
  5. Tehnai

    The Treasure of Treasures - and the Richness thereof

    I want gold to spend on wenching! Like the good old days! 11 years-old me, I still remember!
  6. Tehnai

    Lethality: I don't know what I want

    My house-rule in old-school games, when it comes to death, was "If you reach 0 HP, you are on the verge of death. You are unconscious, if someone stabs you with a bit of stick, you are gone". I'm not one to pull my punches, and would, occasionally, finish off one of my players (specifically if...
  7. Tehnai

    D&D 5E (2014) Imagine This: 5E in five easy steps

    If this is what the OP means by "Take 3.5" than sure.
  8. Tehnai

    Making Magic Magical Again?

    I would remove the bonuses to Attack, AC and saves from magical items, thus removing the items from combat maths. A +X sword would only give bonuses to damage, armor would give, I dunno, damage resistance, and amulets shouldn't have +Xs anyways. But a +X sword is boring. Every magic item should...
  9. Tehnai

    D&D 5E (2014) Imagine This: 5E in five easy steps

    I very much do not agree with the OP, I think 5E should be a toned down 4E, crossed with a healthy dose of BECMI, with modules inspired from 3rd at times (skills and feats come to mind). I think it would be a blunder for WotC to base their game mostly on 3.X, and try to gather back the...
  10. Tehnai

    In my wishlist: Minions

    I love minions, but I feel they should be made even more generic, at least for Core, so that a given encounter with minions could be written up as such : -Large non-minion monster (level X) (monster blurb/stats here) -5 level X minions I don't think minions need special abilities, you could...
  11. Tehnai

    Is modular gameplay/edition intercompatibility possible without technology?

    I believe in the ideal, I think it's entirely possible for WotC to pull it off, under the condition that they listen to the community, which seem to be screaming for an end to the subscription model (to me, anyways). I think the targeted modularity is exactly why it won't need such technology...
  12. Tehnai

    On magical items

    Not listing any price is brilliant, I would add to that "random tables", out of love of random tables.
  13. Tehnai

    D&D 5E (2014) Your 5E

    This needs to happen.
  14. Tehnai

    On magical items

    That does make a lot of sense, but I still feel like an important aspect is to remove it from the maths as much as possible, eliminating the bonuses to attack rolls. The reason why I would keep the +X bit is only for iconicness' sake. There's something very very D&D to using a +3 Holy Avenger...
  15. Tehnai

    D&D 5E (2014) Your 5E

    And there's my own list : - Races are Humans, Elf, Dwarf and Halfling. They are simple (Bonus to X, penalty to Y, one racial ability, humans get to choose their bonus and penalty, but they don't have a racial ability). A set of generic racial abilities, given as examples to help DMs in creating...
  16. Tehnai

    On magical items

    There's been a lot of noise on this board about magical items, the christmas tree effect and so on. I see a lot of people saying that they would love to bring back the uniqueness of magical items to D&D, how they miss the sense of wonder that would bring finding a magical sword back in the 80's...
  17. Tehnai

    Musing on classes, their numbers and mechanics

    I'm sure we can all agree that the next iteration of our beloved game will have classes. There's hardly anything as iconically D&D than claiming that your character is a "12th level wizard", thus, it's a safe bet that both levels and classes won't leave D&D and never come back. Thus, let us...
  18. Tehnai

    Why we need Warlords in D&DN

    I loved the warlord. I mainly GM, and only stuck with 4e for the first year or so (then defected to OD&D and it's clones), but Warlord is one of the classes that I got to try first hand with much, much delight. I have to say I agree with both sides of the argument : - Warlords are...
  19. Tehnai

    Alchemy

    It's not that everyone is equally accurate at throwing the flask, it's that the fire is (or isn't) sticky enough to stick on agile slippery dude. I mean, it's like throwing a grenade. You're not trying to throw it so it bonks off the bad guy's head, just shoot it around that way and hope it...
  20. Tehnai

    Power to the players!

    I'll bew testing the subsystem out tonight, I'll give you feedback in a near future ^_^ My crew is built from 4 people of very varied levels of experience, and I'm playing in a wacky, ironic and dark humour-laden setting loosely based off "The Spoils" (Best trading card game ever) If this goes...
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