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  1. M

    How powerful are my PCs?

    I know. I know. I just can't help myself :) But tough in comparison to what? Normal regular human beings are worms beneath their notice at this level. They could settle down as gods and people would have to treat them accordingly. And everyone they are supposed to fight just gets their...
  2. M

    How powerful are my PCs?

    Since you do your own adventures and run about 1-2 encounters a day why are all these bonuses needed ? Why not just downscale opponents a bit. With classed opponents it makes no visual difference. Just use a level 8 instead of a level 10 orc barbarian. Essentially you just play with bigger...
  3. M

    Daring Outlaw...A Too Powerful?

    Seems to me the feat is a much better deal for a character with many swashbuckler levels than one with many rogue levels. The presented build gets a +3 dodge bonus, a +2 grace bonus to reflex saves, +1 bonus to base reflex save and +2d6 sneak attack. A reverse build (Rogue 4/Swashbuckler 16)...
  4. M

    Archivist ~ Balance

    Pure Core material. And even then the Adept npc class may be troublesome.
  5. M

    "Second Son of a Second Son" - An Aquerra Story Hour (*finally* Updated 04/19)

    Remind why these characters are adventuring together ? There seem to be much interparty conflict and so little comradeship that several (at the least Markos and Telémahkos) would seem more likely to just leave.
  6. M

    Help me build a tank

    Or that the classes from the book blow other martial classes out of the water.
  7. M

    Check this item please (revised, see post 13)

    No. Thats plenty of duration to essentially always be Iron Bodied during fights. The arguments from post 12 still stands.
  8. M

    The Best Core only Warrior builds?

    I'm very likely biased as I like to actually have some skills other than climb, jump, ride and swim (like balance, listen, spot and some social skills as well). But as you correctly noted, when starting at 1 level this aint much of a warrior build. But already at 2 level that level of barbarian...
  9. M

    The Best Core only Warrior builds?

    Go along with a progression that looks about like this: 1: Rogue (for the massive skill boost) 2: Barbarian (for rage, speed and weapon proficiency) 3: Fighter (for armor proficiency, you wont be able to afford heavy armors before anyway). 4: Rogue 5: Rogue (for the sneak attack) 6: Barbarian...
  10. M

    The Best Core only Warrior builds?

    Any core warrior build should include 4 levels of Rogue and 3 levels of Barbarian. The rest of the levels should be Fighter. That nets you +2d6 sneak attack, +3 reflex save, evasion, improved uncanny dodge, fast movement, rage and +60 skill points for the price of three bonus fighter feats...
  11. M

    Lycanthrope gestalt campaign

    I'll actually go against the grain and recommend that each race has lycanthropes of many animals. To me that suggest interesting politics, conflicts and alliances that trancend the races. (Will the dwarf werewolf feel more loyal to his community of fellow dwarves or the multiracial pack of...
  12. M

    How to Make D&D Accessible to the Non-Mathematically Inclined?

    Make sure that the player don't choose situational feats, but sticks to constant bonus ones. For instance - Dont take Power attack, take Weapon focus instead. Steer the player away from a casting class, and if he/she insists, make sure its a spontaneous caster. Remove buffing spells/effects...
  13. M

    Balance Powerful Build 0LA

    Be aware that a -4 penalty on diplomacy is not a real disadvantage for a character, that will obviously not make any use of the skill anyway.
  14. M

    Earth Elemental Help

    Some time ago I allowed a small earth elemental as an improved familiar for a pc wizard. It took about two sessions before I had to take it away and give him another familiar. The earth glide ability wreaks havok with most adventures in the hands of a clever player. It would only get worse if...
  15. M

    "Second Son of a Second Son" - An Aquerra Story Hour (*finally* Updated 04/19)

    A surprising amount of the new characters come of somewhat as pricks in these first updates ;)
  16. M

    The Myth of the Necessity of Magic Items

    Nope. That is what an npc fighter should have. The PC fighter should have a whopping 200k of magic items. Standard items would likely be somthing like Cloak of resistance +5, Armor +4 and Animated Shield +2, Holy weapon +3, Boots of striding, Belt of giant strength +4, Amulet of health +4, Ring...
  17. M

    The Myth of the Necessity of Magic Items

    Never claimed it was. But it is another measure he have had to take to keep a low magic game working. (I'm not at all against low/scarce magic games. In fact it is just about all I play. My experience is just not that it is as easy to get working as Emirikol finds)
  18. M

    'High level' horses?

    From the top of my head. 1) there is some sort of magebred template in the Eberron sourcebook that can be applied to make them tougher. 2) isn't there also a warbeast kind of template in one of the monster books? (not one I own, just going by memory here) 3) Monte Cooks arcana unearthed has...
  19. M

    The Myth of the Necessity of Magic Items

    So in order to make your low magic campaign work you, in addition to your houserules, have to avoid using certain types of monsters. I think that was my guess a) in my former post. Now the last bit we need to clarify is how you avoid non-spellcasters feeling completely ineffectual. Last time we...
  20. M

    Being a better thief

    So you have a +28 modifier on Hide and Move Silent (going up to +30 soon). I would think that was plenty in most games. Who do you expext to have Listen and Spot modifier in that range. I guess you have an +11 modifier on Open locks (going to +13). Masterwork tools will net you a +2 bonus on...
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