el-remmen said:
Steel_Wind said:And so ends the reason to play a rogue class...
No. Let's be very blunt on this one: You are on the "a LOT" higher scale.
OK. This, imo, is where it gets silly. Those are epic level enhancements. You get the Monty Haul award there - but I think you already knew that.
After detailing the above... You already know the answer to that - don't you?
Olgar Shiverstone said:Nice to meet you, Monty!![]()
Thanee said:Definitely more powerful than what PCs get in my game, though I'm probably slightly above the by-the-book level.
Thomas Percy said:As powerful as I can (in the limits of reason), but it isn't enough to be more powerful than the rest of my players-veterans.
+4 enhancement bonus to all six stats, +4 resistance bonus to saves, +4 enhancement bonus to natural armor, +3 deflection bonus to AC, fast healing 1 (which only kicks in 1 minute after they take damage, so effectively no healing needed between fights if they have enough time).
shilsen said:And exactly how Monty Haul am I?
monboesen said:Since you do your own adventures and run about 1-2 encounters a day why are all these bonuses needed ?
Why not just downscale opponents a bit. With classed opponents it makes no visual difference. Just use a level 8 instead of a level 10 orc barbarian.
Essentially you just play with bigger numbers. For PC's and opponents both.
PS. Using the UA rules for metamagic in a 1-2 encounters a day kind a game makes spellcasters much better. If your encounters last about 4-6 rounds (as ours do, or at least the outcome is often determined by that time) the spellcasters will be able to metamagic almost every spell.
MrFilthyIke said:The characters are pretty powerful, but there are other things to consider.
a) Do you players prefer playing high-powered games?
b) Do YOU like running high-powered games?
If both are Yes, then who cares how powerful they are?
It's a game.![]()
As I mentioned above, the players like to play really tough PCs with lots of options. So I give them that and then adapt my NPCs, tactics, circumstances, etc. to still challenge them.
So I won't just level up my NPCs, but I make them tougher for their level. Plus it's mostly an interesting challenge for me, to see whether I can use, for example, an EL 12 encounter and still give the PCs a fright.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.