My players are a bit stronger, because they practice tighter builds. Similar amounts of treasure. Looks like a nice campaign BTW.shilsen said:The five PCs in my Eberron campaign (see sig) just hit 13th level and I was just wondering how they fall on the power level continuum in comparison to PCs run by other people on ENWorld.
Hussar said:Hrm, a setting where NPC's are limited to about 10th level is the power creep setting.Just saying.
If you know what you are doing it becomes so much fun.Agamon said:For those 10 levels, yeah. I'll admit, I haven't played Eberron (though I've read some of the books, so my opinion isn't completely uninformed), but my friends' stories make me cringe as a DM.
Didn't we have that other thread already a few months ago? At least I spammed some examples and IIRC we agreed to agree.shilsen said:Maybe it's just me, but I could never really enjoy doing that, since then there's no challenge for me. As a DM, I always enjoy the tactical challenge of designing encounters where the PCs go up against enemies who are much lower level, significantly worse equipped, lacking all these special abilities and bonuses that the PCs have (essentially an encounter that, according to the CR/EL charts should be a walkover for the PCs), and finding a way through judicious use of tactics and teamwork to give the PCs a really hard time. A lot of the time, I intentionally underequip the NPCs for their level and/or restrict myself purely to core rules, just to make it a tougher job for myself and heighten the challenge.
But then we all know I'm nuts![]()