monboesen said:
Since you do your own adventures and run about 1-2 encounters a day why are all these bonuses needed ?
They aren't so much a necessity as a luxury, mainly for me. With a wizard, two druids and one cleric, the party does a whole lot of going into fights with buffs on, so having the permanent buffs takes care of them - and me - having to track what buffs are up and what aren't, what changes when one of them gets dispelled, and so on. Plus the players joke about the fact that they need to buff up to get the newspaper since my Sharn is so dangerous, so they're always buffed now.
Why not just downscale opponents a bit. With classed opponents it makes no visual difference. Just use a level 8 instead of a level 10 orc barbarian.
As I mentioned above, the players like to play really tough PCs with lots of options. So I give them that and then adapt my NPCs, tactics, circumstances, etc. to still challenge them. I generally run encounters that are horribly tough for their CR/EL, because lot of places in Eberron just don't have high CR enemies and encounters of normal power level would be a walkover for their PCs. So I won't just level up my NPCs, but I make them tougher for their level. Plus it's mostly an interesting challenge for me, to see whether I can use, for example, an EL 12 encounter and still give the PCs a fright.
Essentially you just play with bigger numbers. For PC's and opponents both.
Definitely. As I've told my players, I'm willing to DM on a fairly large continuum of power, and will just adapt to PC power based on where they choose to fall on it.
PS. Using the UA rules for metamagic in a 1-2 encounters a day kind a game makes spellcasters much better. If your encounters last about 4-6 rounds (as ours do, or at least the outcome is often determined by that time) the spellcasters will be able to metamagic almost every spell.
Pretty close.
MrFilthyIke said:
The characters are pretty powerful, but there are other things to consider.
a) Do you players prefer playing high-powered games?
b) Do YOU like running high-powered games?
If both are Yes, then who cares how powerful they are?
It's a game.
The answers are:
a) Yes
b) I'm fine with it, but would ideally prefer to run slightly lower power than this one
And there's no problem with the game or their power level. I was just discussing them with a player in comparison with PCs in a number of other games the players and I are in (all of which have way weaker PCs), and I wondered later how they measured up against what people are playing out there. Just academic (and idle) interest, actually.
Believe me, I know that my question boils down to asking if my players' imaginary friends are tougher than the imaginary friends all you guys have
