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  1. M

    Bards just don't convince me!

    Here you go. An adventuring human bard a t level 6 and 10. In my games this guy would do fine and be a cherished party member. Male human Bard6; HD 6d6+12; hp 36; Init +2; Spd 30 ft.; AC 18 (+2 Dex, +5 Armor, +1 Deflection); Longsword +9 (1d8+5 19-20*2) or +7 shortbow (1d6+2 20*3); SV Fort +5...
  2. M

    Iron Lore - Tokens, what the heck are they?

    A couple of points. "Everyone is now a spellcaster". Well in pure technical terms yes. But there’s a heck of difference between forcing an enemy to make a difficult balance check and hmm.. lets say stop time itself, transform into a friggin 25 ft. tall demon or revive a hundreds of years old...
  3. M

    Creepy...

    And that makes you wonder how sane we DM's really are..... Love this thread. A veritable field of ideas for reaping. I'm thinking the most creeped out recently my players have been was when they attacked a couple of evil priest and found one of them harvesting the blood of a continually...
  4. M

    Misleading/changed rule/ability discriptions?

    Let me ask the counterquestion. What would you do if a player came to you and said "Hey I have got this really cool idea. Why don't I build an archer type character but he is really more like a deadly swordsman that can launch full attacks while moving more than 5 ft. a round. Oh and his sword...
  5. M

    Power Attack too useful? When is it NOT taken?

    Actually I think that hitting hard at the cost of being less precise and being hard to hit by not really committing yourself to attack are both very basic combat maneuvers that most people with little training will naturally be able to do. Thats my own experience at least. Thus in my next...
  6. M

    Power Attack too useful? When is it NOT taken?

    IMO Power attack is one of the feats that keeps Fighters somewhat on par with spellcasters. It allows them to do meaningful damage above low level play. The only thing the fighter is good as fighting and I find it nice when he can still contribute at level 9+. Power attack is often a part of...
  7. M

    An alternative elf based on Norse legends

    My logic was not intended to state that all bards and sorcerers will be norse elves, but that most players choosing to be a norse elf wil also choose bard or sorcerer as their class. Sorry if that was not clear from what I wrote. Additionally I would expect that many bards and sorceres in a game...
  8. M

    An alternative elf based on Norse legends

    Ok then. Could you go into more detail about why you think this race should get +4 cha. Even with +2 they will be more charming and of more forceful personality than any other standard race. Just like a normal elf is more agile with its +2 dex than most other standard races. I guess I just...
  9. M

    An alternative elf based on Norse legends

    Suffering from specific weaknesses to justify greater power does not work well IMO. By that reasoning you can also argue for a race with -6 str&cha but +6 int. That's balanced or even weak right ? Yeah right, until the moment you make a weakling antisocial wizard with int 24. More than +2 to...
  10. M

    An alternative elf based on Norse legends

    In shorthand. No. Its a sorcerer/bards wet dream of a race. +4 chr. Check. -2 str. Who cares. Less sleep. Check. +2 will saves (allowing me to dump wis). Check. Low light vision. Check. Nifty light based abilities. Check. Real disadvantages. None. Not quite +1 ECL IMO, but too much for +0...
  11. M

    Toning Down the Magic

    I wholeheartedly agree with all of that. And yes you should give out more feats and stat increases, possibly one per level of each to give players rewards. Especially if the game is designed to go from 1-10 level. Players will love you for that and it won't get out of whack. I think I would...
  12. M

    Toning Down the Magic

    Scarce magic games (where magic items are rare but spellcasting classes are not changed) have the direct downside that spellcasters will dominate the game at medium to high levels (at about 7+). Unless all they encounter are non-magical foes the fightertypes will be reduced to meatshields...
  13. M

    Anyone played a Magister?

    IMO the major difference is that buffs are much weaker (a good thing) and save or die spells (almost) don't exist (another good thing). And you are able to heal, cure disease and so on. The metamagic feats are much more thematised (is that even a word?) and can add pretty strong extra effects...
  14. M

    Fee Fi Fo Fum, a Fire Giant I've become!!!

    That would be just about the only ruling that could persuade me to let Polymorph back into my game. As it is it will mean that any sensible party's meleers spend 90 % of all combats in some giant form. Broken, I don't know. Boring, hell yeah.
  15. M

    [Wulf's BARAKUS FOLLIES] LOST CITY OF BARAKUS TPK...?

    While it might be most players choise to take death over slavery it surely should not be most characters choise (and nor would it be the players choise in real life). So I'll vote for a suitable humiliating slavery experience. If it can be coupled with setting them free as a long reaching plot...
  16. M

    Whirlwindy, sneak-attacking invisible guy!

    So it will take Invisibility and a good initiative to pull this of regularly. 1. You initiate combat and gain surprise by attacking an enemy. Your invisibility ends. 2. You (hopefully) win initiative and whirlwind attacks all enemies within reach. You get sneak attack damage vs. every enemy...
  17. M

    "Out of the Frying Pan"- Book IV - Into the Fire [STORY HOUR COMPLETED - 12/25/06]

    Actually after checking up on Ratchis and Kazracks ability scores and the Aquerra sites wealth of martial arts feats I think either of them would have done great as a monk. Without much magic (and at times even decent mundane) equipment the monk becomes a very viable choise. But I think they...
  18. M

    Karmic Strike and Expertise

    What you actually want is some sort of Damage resistance. Optimally of a type and a quantum that the foe can't bypass. Then let them wail on you in impunity and strike back at each wasted hit. Would be a great feat for a fiend (with dmr 10/good) fighting someone without a Good aligned weapon...
  19. M

    "Out of the Frying Pan"- Book IV - Into the Fire [STORY HOUR COMPLETED - 12/25/06]

    The character levels and the type of foes are also an important factor in this regard. In the last game I actually played in (rather than dm) I was a dwarf cleric. A quiet unassuming bloke who happily let his fighter/ranger/paladin friends handle most combat. He didn't have great stats or...
  20. M

    "Out of the Frying Pan"- Book IV - Into the Fire [STORY HOUR COMPLETED - 12/25/06]

    As the campaign is both exceedingly difficult and many classes limited in some way by house rules or campaign design (no slight intended nemmerle) its IMO a natural choise. Clerics simply offer the best survival chance in nemmerles game. Fighters/Rogues and their ilk are limited by the low...
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