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    A new spellcasting propsal

    I prefer the Elements of Magic system. You've promised us a crunchy rule system with plenty of DIY mechanics for building things like space ships and strongholds. So it makes sense to have a DIY spell system that lets you build your own spells with plenty of flexibility. I'd like the EOM...
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    Thoughts about the Magic System and a Few Other Things

    In systems like Mage or Ars Magica, you can have points in the spell building blocks - e.g. 'Forces 3, Correspondence 3' for Mage to do something like a teleporting fireball. In Ars Magica I think it's vaguely like you buy 'Create' and 'Fire' or 'Water' with a bunch of points, and you can do...
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    Thoughts about the Magic System and a Few Other Things

    I read through the magic system in OLD. I first I thought it was a freeform magic system, a bit like Mage or Ars Magica, but it's really more a spell construction system. I did find some parts a bit unclear and would suggest some more examples in future drafts. Here are some thoughts I had...
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    Optional XP system? No tiers?

    Is it possible to have an optional XP system that doesn't have the tiers and the increasing die types? For example, I am interested in a more skills-based game, where characters just get points to get more skills/careers. And I enjoyed the earlier draft because everything used d6. I like the...
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    The Center of Time

    Seregal rushes forward through the crashing complex, cursing how it has been destroyed, forever taking its secrets away from him. He scavenges a few handfuls of junk as he hurries after the group. 1d20=13 He gathers his breath as Echo and Duncan explain things to the caravan master and finds...
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    The Center of Time

    Seregal leans against the wall, cradling his fingers together, watching the sequence of events quietly and carefully. When things get violent, he quietly assembles his bow and turns around to the Originator. "There wouldn't be a handy back door or secret exit around here, would there?" he asks...
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    OLD/NEW Kickstarter Concerns

    Hi Morrus, I have looked at the OLD and NEW drafts and find them promising, as I have been after a simple, skill-based RPG with good tactical combat, so well done. (As an aside, is it worth crunching the stat scale down from 1 to 5, reflecting the actual dice pool rather than having a rank...
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    The Center of Time OOC Discussion

    We could kill them all and take their stuff :)
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    The Center of Time

    "More importantly," Seregal mutters, "which side should we be on?"
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    The Center of Time

    Seregal watches both Echo and Duncan communicate with the Originator. He looks around warily, trying to read the language of the other party members and making sure that none of them are acting erratically or strangely, including Echo and Duncan. He takes out his lucky coin and starts to make...
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    The Center of Time

    Seregal sneaks around the outside of the confrontation, trying to avoid being hit at by a stray blow. He frantically taps his fingers together, considering, trying to work out what to do. "There's different factions of abhumans, and there's some sort of interesting, almost religious imperative...
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    The Center of Time

    Seregal suggests, "Maybe wait on the steps, Duncan?" Then he steps forward, carefully observing Ohm, trying to work at what he's doing. "Is that safe?" he asks. He also glances around to see if there any small items that can be scavenged around the area.
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    The Center of Time

    Seregal finishes examining the door. "It looks safe," he announces, running his fingers along it. "I'm really impressed at the workmanship. I...." And then Ohm Eleven runs past him and down the stairs. Seregal quickly glances around the room. "Just following Ohm; he can't stay out of...
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    The Center of Time

    Seregal takes a shin out of his pocket and makes it dance along his knuckles. “Duncan, maybe things are fine here, and you don’t need to run around yelling to the world that the sky is falling, or that the caravaneers outside are in danger of being torn apart by a horde of abhumans. Panicking...
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    The Center of Time

    Seregal quickly follows after Ohm Eleven, quickly finding himself with the rest of the group. He scratches at his beard. "So what's happening with the core?"
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    The Center of Time

    Seregal glances askew at all the items he's collected and leaves them their pouch for now; time to sort them out later when the world isn't being menaced by abhumans! Seregal spends some time with Sevarr and the caravan members, to ensure that they won't be running around in a frightened mob or...
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    The Center of Time

    Roll to see how random searching for shinies went: 1d20=20 Oooh, nifty. Seregal tries to look convincing as possible. "I'm quite sure," he says, glancing over their inhuman allies. He was about to continue on in that vein, when Duncan delivers his doom-laden speech. Seregal gives Duncan...
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    The Center of Time

    Seregal sees if there are any interesting cyphers to quickly 'acquire' on the way out of the complex. When he emerges, he sees the look of shock on Sevar Trimm's face. Clearing his throat, he quickly changes into his amber robes again, and adjusts them, enjoying the aura of authority they give...
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    The Center of Time

    "Well, it's good that Ohm is friendly," Seregal says. "Antor, thanks for helping him out. But what do we do about the others?" He moves over to stand near Echo, and addresses the gathered abhumans. "The Keyholder is here! It is time to take us to the place!" He looks excited; while he has...
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    The Center of Time

    Seregal says, "Duncan, nothing ventured, nothing gained - I still think we need to /do/ something with this wonderful opportunity. If we turn it off away, we're walking away from the great works of our ancestors, and missing out on our chance to reshape the world into a better place...." He...
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