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  1. Daniel D. Fox

    Forked from "An Epiphany" thread: Is World Building "Necessary"?

    I find that if you don't make these small details important, that they're often lost upon the players. Oftentimes, I'll challenge my players before the game starts to see if they recall the little things in my gaming world (think Jeopardy), and grant them bonus experience points. I find that...
  2. Daniel D. Fox

    Campaign Wiki's

    I use pbwiki.com The Last Cataclysm: Year 200 / FrontPage
  3. Daniel D. Fox

    Moving while blind.

    I treat it as difficult terrain. If a player attempts to double move, or run as a part of a move, they must roll a saving throw or else fall prone on the ground at the end of their movement.
  4. Daniel D. Fox

    Master (martial controller)

    This is the humble beginnings of a class my group and I were working on. It's very, very rough but I have the initial design finished. I plan to have Daily powers relegated to his followers (description of how Beckoning works below), with an example power. Feedback and constructive criticism...
  5. Daniel D. Fox

    How I "fixed" healing in and out of combat without using the Healing Surge mechanic

    Yeah, the numbers are a bit difficult to figure out at higher levels. However, a lot of people train Heal specifically for the bonus. I am guessing that around mid-Paragon levels that there will be diminishing returns, which I feel I can fix with feats or passive bonuses based on tier.
  6. Daniel D. Fox

    Defeating my powergamer Glave master

    blind, daze, stun, prone conditions to keep oa's in check. ranged attacks that push or slide overwhelm him with minions
  7. Daniel D. Fox

    How I "fixed" healing in and out of combat without using the Healing Surge mechanic

    I hate healing surges, I'll start with that. I don't like the metamechanics surrounding it, and I don't like that Heal and Endurance aren't used to regenerate HP. Here's how I remedied it to cater to a fast and dangerous, low magic campaign - Any player can use their Second Wind once per...
  8. Daniel D. Fox

    I hope its not just me...

    What you have proposed is far too difficult to crunch out. Have players spend Healing Surges to use their At-Will Powers, and leave everything else intact. When they're out of Healing Surges, they must use Basic Attacks. You would need to apply this roundly to all classes, whether they be...
  9. Daniel D. Fox

    Names and Nicknames

    You bet! We run a game where the players were former prisoners and are called by their nicknames when they were incarcerated. We have a dashing rake that's called "Prettyboy" (rogue), we have a former veteran fighter-cum-servant of the god of death and neutrality called "The Captain"...
  10. Daniel D. Fox

    Community designed martial controller

    Deleting, just going to reskin the Ranger. ;)
  11. Daniel D. Fox

    Suffocation, Thirst, and Hunger as disease tracks

    Very nice! However, I would strongly suggest using an adjusting DC based on level, using table Skill Check Difficuly Class in the DMG, page 61. There really isn't much of a reason that higher level characters can somehow "learn" to not suffer from hunger, thirst and suffocation. Otherwise, it...
  12. Daniel D. Fox

    Low Literacy World: Which classes would be literate (read/write)?

    I would allow anyone who can use Alchemy or Ritual caster the ability to read/write their own language. I'd limit it by feat. Pick up the feat Literacy, you can now read/write a new language.
  13. Daniel D. Fox

    Community designed martial controller

    I started to work on a martial controller called a Master. He used "summons" (henchmen) and zones to control the battlefield. Here's what I have come up with thus far - Master "I let my henchmen do the dirtywork. Me? I sit back and watch." Class Traits Role: Controller. Your summoned...
  14. Daniel D. Fox

    Dungeon 164 - Scales of War 9: Haven of the Bitter Glass

    THIS Excellent write-up, PC! I just read that specific encounter, and I am way impressed. Very precise, measures up the majority, if not all of the options and is very complete.
  15. Daniel D. Fox

    things i like/dislike about PHB2 - a sort of review

    A lot of the stuff in the PHB2 stinks of SPLAT, particularly the new striker classes. Barbarians and Sorcerers completely outweigh the Rogue in practically every way, shape and form. The races don't really appeal to me, but I was never a fan of demiraces anyhow. I dig the Invoker and the...
  16. Daniel D. Fox

    Professional GM: Methodology and Theory

    I stopped reading this with any sense of sincerity after the mask recommendation. Admittedly, I laughed at the recommendation of puppet use. Most everything else mentioned is old hat to good gamemasters. However, it seems we have the same idea about how to govern NPCs in combat; used for...
  17. Daniel D. Fox

    GM Notes: Handwritten or Typed?

    Handwritten, then transferred to my pbwiki.com for full, clickthrough referencing. See below in my signature.
  18. Daniel D. Fox

    Have your PCs ever used a Mirror of Opposition?

    Yes and yes. In my world, there is only one other plane - the Well of Souls. It is a dark reflection of the real world, and where all "magical" beasts, Hurmasti (undead) and sorcery originates. The only way to pass through into the Well is through mirrors, focuses of intense metaphoric and...
  19. Daniel D. Fox

    player chronicles

    Feh, pbwiki.com is entirely free! For example - The Last Cataclysm: Year 200 / FrontPage Campaign Journal - The Last Cataclysm: Year 200 / A Tale of Stained Honor
  20. Daniel D. Fox

    weigh in: damage effects at bloodied and below

    I use a very similar ruleset. Anytime someone is bloodied, they take a -1 to all d20 rolls. If they're bloodied multiple times, it's cumulative. If they're knocked down to 0 or below, they take another penalty. The penalties sustain until the character makes a successful moderate Endurance...
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