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  1. Velmont

    [Tavern] Tower's Shard 2011

    I'll try to wrap both my adventure by Monday at most.
  2. Velmont

    [Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)

    This is an illegal action. Death Angel Attack allowed Gloom to teleport away from Astrix and Gloom is now out of reach. Also, Lend Might only work if you are standing to the target. Finally, if you ever have teh cahnce to do that again, Astrix his under Lawbreaker's Doom, giving +5 to all...
  3. Velmont

    [Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)

    Gloom spend an HS... Free: Spend an HS => HP: 27/81, HS: 9/11 @.Players: Anyone who want can use this power to heal himself or to roll a 3[W] or more power. Benediction (Immediate Reaction * Close Burst 5) Target: An ally within 5 squares of you hits with a melee attack Effect: The target...
  4. Velmont

    [Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)

    Under Serpah healing, Gloom awake, but this time, he doesnt hesitate, he stands up and quickly double slash at Astrix. Before: Healed 7 damage => 7/81 Start: Regen 2 => 9/81 Move: Stand Up Minor: Ardent Vow on Astrix Standard: Holy Strike vs AC on Astrix (1d20+18+1=38, 1d12+12+2+5+5+6+10=51)...
  5. Velmont

    [Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)

    If it is Muder In Midnight finish, I could use some DM credit and level Eloan to be the Leader of the group.
  6. Velmont

    Way of the Wicked - A Campaign for Evil PCs [PFRPG] Discussion (FULL)

    Nope... Malvoisin, I summon you.
  7. Velmont

    Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad

    River hands up the list. "What can you tell us about these ingredients?"
  8. Velmont

    [Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)

    I have decided to put a stop to all my DMing. Real life is getting very time consumming. I am about to start at a new job, which is pretty good, and I also have other vent which are less pleasant to live. With all that, DMing have become more a burden than a pleasant hobby and I also consider...
  9. Velmont

    [Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )

    I have decided to put a stop to all my DMing. Real life is getting very time consumming. I am about to start at a new job, which is pretty good, and I also have other vent which are less pleasant to live. With all that, DMing have become more a burden than a pleasant hobby and I also consider...
  10. Velmont

    Assassination! DM: FourMonos Judge: Renau1g

    "Czern, take care of that one..." shouts Malehan as he push the assassin on the table off it. He then strike true again against the shapeshifter. Standard: Push 6 to E12 and No Respite vs AC on Changeling (2d20.takeHighest(1)+17=31, 4d4+11=22) Hit Changeling for 24 damages. These damage are...
  11. Velmont

    [Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )

    @Walking Dad: I will rule that you can't use Infernal Wrath on Seledor. A free action is, at my opinion, not an interrupt action or no action. As you trigger is you need to get hit, once hit, you were dominated and you had no more free will to trigger your power. stonegod, what do you think...
  12. Velmont

    [Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )

    The worg is the first to react and charge on the owlbear and kill the beast in a single bite. The peasant move around the house except on who move on Deimos and try to attack him through the window without much success. One man turn into his hybrid form before he charges Bellegon who avoid to...
  13. Velmont

    [Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)

    @stonegod: I guess you use your Prison of Salzacas to do that. Which mean from your actual position, you can't do it, as you have no line of sight a you are too far... renau1g: Hadrak use a Healing Word on Sigarr (2d6+9=12). Sigarr heals to 62/102. Map Dane: 96/101; 0THP; HS 11/12; AP 1...
  14. Velmont

    [Adventure] Auction House (DM: Son of Meepo; Judge: TBD)

    Jarel-karn take a look at the list. "Some names sounds familiar... I would be more vigilant toward the people from outside the town, easier to take their appearance without attracting too much attention." History; History; History; History (1d20+12=25, 1d20+12=32, 1d20+12=21, 1d20+12=18)
  15. Velmont

    [Adventure] Auction House (DM: Son of Meepo; Judge: TBD)

    "Price is fine with me." tells Jarel-karn. He adds to Kane "Jarel-karn is my name, and I was never given a nick up to now, so if it is that you are searching, you'll have to made it."
  16. Velmont

    [Adventure]: Murder at Midnight (DM: renau1g, Judge Ozy)

    "So you have a werewolf problem that no one have ever survive or even seen and you have sent an hunter that never came back after it... This theory is as solid as a card castle. Who hired that dwarf?"
  17. Velmont

    Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad

    "A human named Rickshaw who came to us had gently tested us by sending us a dozen of goons at us. Pok found that unexpected encounter too time consuming and knock unconscious all of them. After that, he told us that the Daask was responsible for that assassination attempt and offer us a way to...
  18. Velmont

    Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad

    "I hope we will have what needed to make the antidote." tells River has he continue to study the book as the group head toward the Tavern.
  19. Velmont

    [Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )

    Four lupine change into human forms while the dire wolf dismount the peasant riding it. But Ulmar raise his hand and all the group seems to wait peacefully but ready to attack at anytime. "Inside? You mean my brother is here? Zelgar!" shouts Ulmar. Zelgar exits by the main door, but stay next...
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