My favorite magical systems in rpgs are from D&D and Call of Cthulhu. I originally found the former in Vance's books whereas I like the danger associated with the latter. I also like a few others, such as Ars Magica, the Wheel of Time RPG, and Witchcraft, whereas I devote a special hate for...
I heard that she dislikes the idea of somebody else placing words in her characters' mouth. Personally, I find easier to believe the rumor that she doesn't like rpgs at all.
I just ordered some old stuff: d20 Modern and Draconomicon. I am still unsure about d20 Modern but I am willing to give it a chance, whereas I was really disapointed when Draconomicon came out, as I was expecting something more close to an art book. Now, after so many months I may give it a less...
To me, Fly was always one of the greatest offenders. It transforms my nice fantasy games in something more akin to a superhero game. I ruled it out from my game about ten years ago.
I've played a couple of one-shot classic Traveller games. It worked perfectly, in each session the referee generated 10 characters in such way that the five players had some options to choose. Traveller is very deadly and thus nobody expected the players' characters would leave unhurt...
I used the Rules Cyclopedia to power up my last game and I will surely use it again to run my next D&D campaign. Also, I was invited to play in a AD&D2 table. I would play, if I only had time to spare...
I voted for kits. TSR surely made a poor job implementing them over most 2nd edition books, although I cannot say much better regarding most Prestige Classes we see today. At least, kits could be used with first level characters, whereas most prestige classes are only available to characters...
Although I understand your view, to me it is the opposite. To see the minis over the table just spoil me the fun of imagine the scene. I just keep the impression that my mini is fighting another. I examine the mini and I only see a painted model. To me is easier to extrapolate with a picture or...
I would like to see some old games back in print. I don't even want new editions, just the old stuff. It seems that most new releases fail to capture my attention. Perhaps I'm too old to keep the pace with the new stuff.
It will depends of what you mean by "old school." I prefer the old rules but I have no patient to stupid dungeon crawls, weird dungeons' ecologies, riddles, or labyrinths. I guess my answer is no, but I'm not sure of what you're asking in the first place.
I can only blame TSR/Wizards for that. Back in the early days, they tried to convince players that stats should be generated by 3d6 in order, or something like it. However, when we finally grab the Rogue gallery, which included stats for Gygax and friends' player characters, it became obvious...
Your best choices would be Greyhawk or Kalamar. Kenzer has published quite a lot of material to Kingdoms of Kalamar whereas Greyhawk has a long tradition of products. Despite the fact that the only sourcebook available to 3.x is the Living Greyhawk Campaign, it is very complete and work with...
I live in Brazil and the few stores available are carrying D&D almost exclusively, especially the Brazilian edition, which includes all 3.5 core books and several 3.0 books. There are a Brazilian edition books by White Wolf, which takes a sizeable amount of shelf, and a few of GURPS and...
That's my problem with Mongoose, I brought three of their earlier releases (reviews available at ENWorld) and they did impress me as very poor. As far as I can get from reviews, they really improved with time, but I haven't tried them again.
This was exactly what I did, but then, Merric posted on Dragonsfoot, I believe, a detailed account on how to manage initiative in 1st edition AD&D. After that I realized I've never got it right, but then, it appears that it was never worth of it.
As a matter of fact, I think it is easier to run an AD&D or BD&D game than d20 D&D. There is no need to prepare stats for NPCs as they are very very simple and the amount of spell stacking is pretty low compared to d20 D&D. Still, rules are different. Some you can ask then to take care, such as...
I prefer to homebrew because it gives me much more liberty to explore my creativity. I used to run some games in Greyhawk but the truth is that I have no patience left to study somebody else settings, especially complicated ones such as the Forgotten Realms.
I second Lord Rasputing comments, except those regarding the crunch, as I did not took the trouble to read Forgotten Realms's books since the transition to 2nd edition AD&D.