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  1. ThirdWizard

    D&D 5E (2014) Player's Handbook page quality

    After reading this I closed my book to take a look, and this is what mine is doing as well.
  2. ThirdWizard

    The Dumbing Down of RPGs

    Keep in mind that it also means that "I miss... next" never happens. That's the main thing that keeps success at a cost from being fail forward. For example, in D&D if try to shoot someone and miss, it means you tried to hit but nothing came of it. In FATE if you try to shoot someone and miss...
  3. ThirdWizard

    The Dumbing Down of RPGs

    You are quite incorrect on this score. The concept of fail forward isn't "the PCs move forward even if they fail." Fail forward is "things continue to happen even if the PCs fail a roll." Oftentimes those things moving forward are bad for the PCs, but good for gameplay. Fail forward means that...
  4. ThirdWizard

    D&D 5E (2014) DungeonScape (formerly known as Morningstar)

    In the original press release, WotC wrote:We are excited to announce our newest licensee, Trapdoor Technologies. Trapdoor is working on an integrated toolset and rules knowledge base to support the new edition of Dungeons & Dragons. Combining rules, character sheets, and adventures together into...
  5. ThirdWizard

    D&D 5E (2014) DungeonScape (formerly known as Morningstar)

    Totally different in this case. This is licensed 3rd party software. That means the company making it is invested in its success, not getting a check and handing over source code that they can walk away from.
  6. ThirdWizard

    D&D 5E (2014) Class Analysis: Fighter and Bard

    Capricia Would you remove formatting on your post? It looks like this to anyone using the dark background.
  7. ThirdWizard

    The double standard for magical and mundane abilities

    If you'll be at DragonCon, I invite you to play a game of Dread with me! But, if Dread is too out there, another example might be Dungeon World. In DW, the resolution mechanic is 2d6+mod with 6 or lower being failure, 7-9 being success at a cost, and 10+ being total success. Only players make...
  8. ThirdWizard

    The double standard for magical and mundane abilities

    Oh, I definitely agree that if you're going to have a resolution mechanic for NPCs then it should mirror the resolution mechanic for PCs. That's not really what I was referring to. Take a game like Dread for example. It's a horror game where the resolution mechanic is if the PC tries to do...
  9. ThirdWizard

    D&D 5E (2014) Is it just me or does it look like we are getting the "must have feats" once again?

    IIRC, AD&D 2e priests of elemental spheres could turn the corresponding elementals.
  10. ThirdWizard

    D&D 5E (2014) Is it just me or does it look like we are getting the "must have feats" once again?

    If you haven't, you should really watch Avatar: The Last Airbender. :devil:
  11. ThirdWizard

    The double standard for magical and mundane abilities

    I've been thinking about this response, and there is a playstyle difference that I find quite interesting here. This might be long winded, but there's a point eventually. When I sit down to play a role playing game with other people, when the rubber hits the road so to speak, what I really care...
  12. ThirdWizard

    The double standard for magical and mundane abilities

    In fairness, this thread came about because people were discussing removing the "at-will" nature of the rogue's sneak, specifically. If the at-will nature of the power (lightfooted halfling hiding behind an ally) is balanced by the factor of having to roll to perform the action, then removing...
  13. ThirdWizard

    The double standard for magical and mundane abilities

    Man, some incredibly awesome RPG systems don't even have rules at all for resolving actions that the PCs aren't involved in!
  14. ThirdWizard

    D&D 5E (2014) How Many Magic Items Are You Planning On Handing Out?

    Not many until 4th or 5th level, then probably something like +50% to +100% of DMG guidelines if they exist as the PCs go up in levels.
  15. ThirdWizard

    D&D 5E (2014) Two-Weapon Fighting Style seems ... bad

    I know the assumption is no magic items. I get that. But, the reality is there will be magic items. So, I think that will make a difference in TWF's favor.
  16. ThirdWizard

    D&D 5E (2014) D&D Website Redesign (And a Tyranny of Dragons Teaser Video)

    http://hoverzoom.net/ You'll never go back! There are other ways to do this, of course. Hoverzoom is just what I use. But, its great.
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