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  1. 1

    How many "subclasses"/builds per class?

    There shouldn't be so many that they feel contrived. That was one problem with some of the classes in 4e. Swordmage of Shielding, Avenger of Unity, Warden of Whatever. I think these classes really suffered from the needless symmetry syndrome, which is prolific in all too many games. A good...
  2. 1

    Why have dissociated mechanics returned?

    While the rest of your post is spot on, this passage shows just one more problem with the term "association". - There is no consensus on what it means. Here it is equivalent to "gritty", "down to earth". Why should shooting lasers from your eyes be "disassciated" in a super hero game? Why should...
  3. 1

    Why have dissociated mechanics returned?

    Personally, I found it rather obvious what the trait refers to. The question is not, whether people see it as problematic, but if there would be a significant portion of consumers who find it difficult to make that connection. To describe the problem adequately, you do not even have to resort...
  4. 1

    Why have dissociated mechanics returned?

    That's an interesting thought. But isn't that true for every part of the game? Isn't that an effect of approaching the rules instead of the rules themselves?
  5. 1

    Why have dissociated mechanics returned?

    The idea of using only "associated rules" will not work. (Compare the vey important rule "There shall be a GM.") Also the problem of association, as the creators of the term meant it, wasn't that you have to think about how something might look in the fiction. That has always been true and will...
  6. 1

    D&D 5E (2014) Druids power source for 5e

    I would be pleased, if there wasn't an answer for that. The split into divine and arcane isn't really necessary for the rules to work. The required parameters are all included in the class (spell list, casting method). So no need to shoehorn things.
  7. 1

    Boring Skill Mastery

    I'd say that's great. Skill Checks are often enough boring in the first place. Making the resolution as unassuming as possible seems like a fine idea to me.
  8. 1

    Wildshape

    What MarkB says about wildshaping being a spell. Also I doubt that all Druids will have animal companions. They already removed familiars from Wizards, probably because some players really hate having pets. So either animal companion will be build option for the class or go all the way to...
  9. 1

    Penny arcade pvp - battlerager

    And it appears that Avenger has gone the way of the specialty.
  10. 1

    It is not a sorcerer, it's a completely new class

    Re-download the second playtest. It's in there now. (If re-download be a word.)
  11. 1

    Alternatives to Thug Tactics

    I like it. I'd make it "hit by a melee attack" then. That would include cases of damage reduction.
  12. 1

    A call for rampant speculation and suggestions on classes.

    I like it. Treating the barbarian as a character who wants to get hurt is an interesting concept. Another thing to consider is how supernatural the barbarian shall be. There have been various takes, some more magical than others. I propose that players should be able to select the...
  13. 1

    Some playtest questions

    - Minor spells are at-will. - As of now, a sorcerer cannot gain Dragon Breath. It's probably at a higher level, and has been removed from the files by now. - That depends on how you want to play: No backgrounds at all, suggested background only, free choice of backgrounds, create your...
  14. 1

    Alternatives to Thug Tactics

    Those are already covered by the rules, and do not require a special class feature for the Thug. The first is a contest, the second Aid Another. What about this one: Thug's Oportunism When you attack an opponent in melee who has taken damage since the end of your last turn, you can apply...
  15. 1

    Alternatives to Thug Tactics

    Hi. I have problem with Thug Tactics. It scales terribly with the number of PCs. That was true somewhat for flanking but at least you could try to flank with a single ally. What other methods can you think of that do not rely on a battle map?
  16. 1

    D&D 5E (2014) Multiclass in 5E

    Some kind of out of class progression could help. They did this with Bo9S where levels in other classes counted as half levels in Bo9S classes. For 5e they could do something similar. For example, when you take your first level Fighter you get a fighting style and a CS die. Out of class levels...
  17. 1

    Expertise Dice Not Necessarily Fighter Exclusive

    I guess that "this mechanic" refers to the effect (granting bonuses to allies), not the CS dice.
  18. 1

    Warlock and Sorcerer

    The next ones are probably Chaos and Storm to welcome the 4e fans. Those are not really bloodlines, but happen by accident or spontaneous mutation.
  19. 1

    [Playtest 2] HP thresholds

    Most problems, I think, can be solved by using current hit points. That can also provide for interesting narration. Imagine a succubus with a few minions. The minions hurt the character. Suddenly the succubus' voice offering relief and bliss becomes so much sweeter.
  20. 1

    D&D 5E (2014) 5e and Epic Level for aspiring Deities and Demigods

    That is a very interesting question. I would prefer, if a new tier (I borrow the term from 4e) would include new assumptions on what the characters do. Like upon hitting name level you are assumed to aquire a stronghold and followers. Another tier assumption could be: You are pretty much...
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