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  1. Elephant

    Need Some Fast Help

    http://d20npcs.wikia.com/wiki/D20_NPCs_by_Challenge_Rating There are lots of humanoids in CR 1-5, especially humans.
  2. Elephant

    MERGED COMMUNITY SUPPORTER ACCOUNT THREADS

    Is there any chance that the blurb about this on every page could be toned down a bit? It hurts my eyes to look at the top of EN World pages because the contrast between the site theme and the blurb's red-on-white is so great.
  3. Elephant

    Collaborative Cave!

    Fair. I'd like to see it playtested by 3-4 8th level parties, though. If CR 10 is a gross underestimate of the challenge this encounter provides - such that it causes TPKs to the playtesters, then the problem isn't the CR listed for the encounter - the problem is that I made too strong of a...
  4. Elephant

    Collaborative Cave!

    A standard action is a standard action. It's a questionable ability, but I didn't make it up. Fixed. I didn't keep the entire entry consistent between edits; he originally had a higher Hide modifier. 1. Still Spell is irrelevant. Do you mean Silent Spell? 2. That's why he starts casting...
  5. Elephant

    Collaborative Cave!

    Hmm...I'd like to see playtesting results before making further changes. If it ends up being nigh-impossible, I'll just drop the Sor levels, turning it into more of a speedbump encounter. Still, the ambush part will be fun.
  6. Elephant

    Collaborative Cave!

    IRT Raven Crowking: For Room 7 to work, the Choker needs some sort of noise to hear from Room 6 (to give him time to cast his buff spells). IRT der_kluge: I assumed that the Choker's Quickness included surprise rounds. If that's not generally accepted to be the case, I can edit the entry...
  7. Elephant

    D&D needs improvement

    Hyp was correct; it's Unless I Am Mistaken As for kitbashing...some of that is fun/satisfying in its own right. Besides, a D&D game with a few houserules (but not TOO MANY houserules) is easier to find players for than, say, HARP or True20.
  8. Elephant

    Flavor of the Dragon Shaman from PHB II

    As a crunch or fluff thing?
  9. Elephant

    Duplicate Thread Notification Emails

    I will occasionally get two emails for the same thread. Am I doing something wrong, or is this abnormal behavior for the forum software?
  10. Elephant

    Aeon (updated 10/9/14)

    ...and he's reluctantly compromising that, too (considering alliances with celestials).
  11. Elephant

    Collaborative Cave!

    Re: post 84: Delightfully nasty is right. I love how the younger one lurks in the water, waiting to ambush his victims. Would it be unfair to say that the Choker will use Ghost Sound (or Dancing Lights) to alert the dragons when he fights someone?
  12. Elephant

    D&D needs improvement

    Um. "unless you're a dwarf." doesn't fit in there - dwarves never have their speed reduced by armor, UIAM.
  13. Elephant

    D&D needs improvement

    Back in the early days of D&D (and rpgs in general), the only rules available were a loose, crappy set of guidelines that NEEDED a fair amount of kit-bashing to work for a lot of different people. There wasn't anything else available at the time, so people got used to kit-bashing. Plus...
  14. Elephant

    PHB II Dragon Shaman - Power Level

    Interesting take on it. In a 6-person party that already has an Archivist, Hexblade, Fighter, Rogue, and Bard, how much stronger is the party for having a Dragon Shaman along vs. having a Paladin or Cleric along?
  15. Elephant

    Flavor of the Dragon Shaman from PHB II

    *watches the tumbleweeds roll by* Anyone?
  16. Elephant

    Collaborative Cave!

    I weakened his tactics instead and added some notes about relatively easy ways the party could get him in melee. I also marked it as EL 10; if the choker grabs the arcane PC, that character's death is likely in 1-2 rounds. If, OTOH, he picks on the rogue, he'll have a harder time even hitting...
  17. Elephant

    Collaborative Cave!

    Room 2a: This description covers both of the rough stone hallways leading deeper into the cave from the shelf above the chasm. Eastern Tunnel: This passageway is between 10 and 15 feet tall from the point where the tunnel splits all the way to Room 6. There are holes in the ceiling leading...
  18. Elephant

    Collaborative Cave!

    Wow. I didn't realize that as I was creating the statblock. Should I perhaps drop a couple of the sorcerer levels?
  19. Elephant

    Collaborative Cave!

    Now that's what I'm talking about! Mom is away, so the PCs actually have a chance at surviving this deathtrap.
  20. Elephant

    Do you use or not use specific rules because of fears of munchkinism?

    Oh, no! Min-maxing! Optimization! WrongBad Fun! ;)
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