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  1. H

    OOTS 1217: Silent Alarm

    https://www.giantitp.com/comics/oots1217.html Interesting to see Silence in action - don't think the Order have used that before.
  2. H

    OOTS 1215: Present Company Included:

    https://www.giantitp.com/comics/oots1215.html No earthquakes and lightning, yet.
  3. H

    OOTS 1214: And The Squishier Ones Too

    https://www.giantitp.com/comics/oots1214.html I see trouble on the way...
  4. H

    OOTS 1213: Grab and Smash

    https://www.giantitp.com/comics/oots1213.html Great to see Oona and Greyview in action.
  5. H

    OOTS 1212: Hypocritical Hit

    https://www.giantitp.com/comics/oots1212.html Great to see Oona & Greyview again.
  6. H

    OOTS 1211: Win Conditions

    https://www.giantitp.com/comics/oots1211.html Minrah is still wonderfully goofy.
  7. H

    OOTS 1210: Break Down

    https://www.giantitp.com/comics/oots1210.html Just in the nick of time.
  8. H

    OOTS 1209: Compromised

    https://www.giantitp.com/comics/oots1209.html Redcloak's more unpleasant personality traits come to the fore.
  9. H

    OOTS 1208: Grievances

    https://www.giantitp.com/comics/oots1208.html Good to see Redcloak's point of view laid out in detail.
  10. H

    OOTS 1207: Afraid So

    https://www.giantitp.com/comics/oots1207.html Looks like Redcloak's coming to worrying conclusions.
  11. H

    OOTS 1206: Speaking Terms

    https://www.giantitp.com/comics/oots1206.html Good to see Redcloak and Durkon's conversation continuing.
  12. H

    OOTS 1205: A Higher Calling Calling

    https://www.giantitp.com/comics/oots1205.html Redcloak is a little more willing to talk than expected.
  13. H

    OOTS 1204: Not Again

    https://www.giantitp.com/comics/oots1204.html This surprised me a bit. Yet it's so in-character.
  14. H

    OOTS 1203: Right Up To The Ledge

    https://www.giantitp.com/comics/oots1203.html Elan is funny as usual.
  15. H

    OOTS 1202: Cloud Commuting

    https://www.giantitp.com/comics/oots1202.html Elan and Haley's relationship is always good for humour.
  16. H

    D&D General Alignment in D&D

    Using the alignment-changing guidelines, while a change all the way from Good to Evil might not be called for, a change from Good to Neutral is much more plausible. Some editions encourage a change all the way from Good to Evil for a single sufficiently Evil act, others suggest a "shift of 1"...
  17. H

    OOTS 1201: The Freckles In Their Eye

    https://www.giantitp.com/comics/oots1201.html
  18. H

    OOTS 1200: Contactless Deliberations

    https://www.giantitp.com/comics/oots1200.html
  19. H

    OOTS 1199: Helpful For Counting Though

    https://www.giantitp.com/comics/oots1199.html Great Blackwing moment.
  20. H

    OOTS 1198: Move Slow And Preserve Things

    https://www.giantitp.com/comics/oots1198.html Belkar is still gloriously Belkaresque.
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