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  1. touc

    D&D 5E (2014) What House / 3rd Party / Optional Rule changed your game the most?

    Attached is what we use. It's been subjected to years of game sessions, so it's become habit for my gamers, who don't need a reference sheet anymore. I attached the "handout" as I have a custom DM screen where I can put inserts for players to see in the front 4 slots. The primary purpose was to...
  2. touc

    D&D 5E (2014) What House / 3rd Party / Optional Rule changed your game the most?

    Initiative based off a declared action. It's revolutionized our battles through (now) two groups over a 5-year-and-counting span.
  3. touc

    D&D 5E (2014) Dark Sun Conversion: Campaign Guide & Monster Manual

    I moved everything to the Resources section on Enworld. I haven't updated since more recent books were put out, but that's because we've moved worlds for a bit in my gaming group. Someday we'll be back to the Tablelands.
  4. touc

    D&D General [+]APs, Railroads and Other Linear Adventures

    Customized characters. I've gamed with all types including many who prefer a linear adventure design as they can create characters specifically tailored for that campaign and immerse even more. In Curse of Strahd, we immersed in gothic Transylvania style art, music, and characters (e.g. no...
  5. touc

    D&D 5E (2014) Above and beyond the printed text, OR how 5E monsters don't need new abilities, just a dynamic battlefield

    Just got my books delivered yesterday! And even after decades I still work to transform my game. Look forward to digging in for some new ideas.
  6. touc

    D&D 5E (2014) Above and beyond the printed text, OR how 5E monsters don't need new abilities, just a dynamic battlefield

    This came up in last session's game, so thought I'd share a bit of DM advice. There's been much debate over how few abilities many monsters have in the Monster Manual. While that may be true, if you're not keen on re-writing your MM, just spruce up your battles on the fly with a dynamic...
  7. touc

    D&D 5E (2014) Converting from PF1

    It's the same as 3rd edition conversions. As a cheat sheet: Skill Checks = 1/2 + 5. Use your best judgment what ability score or skill fits the situation best as per 5E rules. Monsters = bosses find a comparable CR from any D&D book (and make them interesting with lair, legendary, bonus or...
  8. touc

    D&D 5E (2014) 5E Survivor - Deities (Part 9: Norse Deities) Odin Advances!

    Odin 24 + 1 = 25 Aegir 5 Balder 25 Frey 16 Freya 10 - 2 = 8 Frigga 13 Heimdall 21 Hel 11 Njord 10 Sif 25 Skadi 12 Thor 26 Tyr 23
  9. touc

    D&D 5E (2014) 5E Survivor - Deities (Part 9: Norse Deities) Odin Advances!

    Odin 25 + 1 = 26 Aegir 20 Balder 22 Forseti 16 Frey 20 - 2 = 18 Freya 21 Frigga 20 Heimdall 20 Hel 20 Loki 18 Njord 19 Odur 2 Sif 24 Skadi 22 Surtur 17 Thor 23 Thrym 11 Tyr 20 I couldn't take out Odur knowing that @Uni-the-Unicorn! is out there...
  10. touc

    Dragonlance Read The Beginning Of Dragonlance: Dragons of Deceit!

    My name is Novel Readbooks. I am a scholar with a totally cool name that is totally coincidental with how my life has turned out. My companions are the minotaur kender Lak o' Newideas, and the silver dragon Nostalgia. I don't know she's a silver dragon and only know her by her elven form: Weve...
  11. touc

    D&D 5E (2014) Clone as Character

    Sounds like the plot line of Azure Bonds and a cool idea. No need to invent a spell. Just work with the player on a plot (I find it's more enjoyable if the player plays along and helps make the story, including acting dumb that they're a clone until the reveal, assuming the rest of the players...
  12. touc

    D&D General Dungeon Magazine's Top 30 Adventures: Do they hold up?

    What qualified these adventures was largely originality (of story, new monsters, and dungeon design). We take much of D&D today for granted, but many of these adventures paved the way for the ideas we have today. Also, many were designed originally for timed tournament play and were meant to...
  13. touc

    D&D 5E (2014) 5E Survivor - Deities (Part 7: Greek Deities) - Athena Advances!

    Aphrodite 15 + 1 = 16 Artemis 23 Athena 27 Hephaestus 14 Hermes 3 - 2 = 1
  14. touc

    D&D 5E (2014) Professional Spectator D&D: 3.5 Minutes per PC, per Round

    I keep thinking, as the turn drags on, and as I hope character advancement is not based off solely combat encounters for their sakes...
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    1652672388812.png

  16. touc

    D&D 5E (2014) 5E Survivor - Deities (Part 7: Greek Deities) - Athena Advances!

    Aphrodite 23 + 1 = 24 Artemis 25 Athena 23 Hephaestus 20 Hermes 12 Poseidon 2 - 2 = 0 I feel like @Uni-the-Unicorn! should be here for this moment...
  17. touc

    D&D 5E (2014) 5E Survivor - Deities (Part 7: Greek Deities) - Athena Advances!

    Aphrodite 19 + 1 = 20 Artemis 23 Athena 32 Demeter 3 - 2 = 1 Hephaestus 21 Hermes 19 Poseidon 11 Demeter because she had kids with her brother...
  18. touc

    D&D 5E (2014) 5E Survivor - Deities (Part 7: Greek Deities) - Athena Advances!

    Aphrodite 22 + 1 = 23 Artemis 24 Athena 26 Demeter 7 Hecate 5 Hephaestus 22 Hermes 20 Hestia 3 Poseidon 15 - 2 = 13 Because find me one D&D character who has such an original backstory...
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    1652472842339.png

  20. touc

    D&D 5E (2014) 5E Survivor - Deities (Part 7: Greek Deities) - Athena Advances!

    Aphrodite 25 + 1 = 26 Artemis 27 Athena 24 Demeter 11 Hades 1 - 2 = 0 Hecate 9 Hephaestus 25 Hermes 18 Hestia 5 Poseidon 19 Someone had to do it...
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