Greg Benage
Legend
Yeah, we do incapacitated at 0 hp, stunned at one fail, unconscious at two fails. Then we use RAW for hits at 0 hp. They're not automatically critical hits until you're unconscious, so the "two failed death saves on a hit" rule is effectively irrelevant.Interesting. Do you only go down at death? Do hits still cause 2 failed death saves?
The most significant impact of the change is just "visuals": That healing word when you're at 0 hp gets you "off the ropes" and back in the fight -- you don't literally pop back up after getting knocked unconscious (unless you had two failed death saves). But it also introduces more subtle tactical changes. It makes retreating easier, since an incapacitated creature can still move. OTOH, as a DM, I'm far more likely to continue attacking an incapacitated character than an unconscious one, and incapacitated characters can still defend themselves (no advantage or auto-crits). So, in actual play, I find I'm actually putting more "pressure" on the characters in combat.