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  1. Gardens & Goblins

    D&D 5E (2014) Help me develop a disease

    ...we can share my toothbrush?
  2. Gardens & Goblins

    D&D 5E (2014) Desperately need help, trying to catch up to party.

    5e is seemingly, for better or worse, built around the standard array / point buy. Which makes sense - you can't readily design around rolling as the results are simply so varied. Anyhoo, assuming a character is built with the standard array, they're looking at: 15, 14, 13, 12, 10, 8...
  3. Gardens & Goblins

    D&D 5E (2014) Desperately need help, trying to catch up to party.

    You have created a ....monster :eek: I'm guessing the fighter has.... Defense Style for the +1 AC? And for some reason, folks have missed how Heavy Armor doesn't let you add your Dex bonus to AC. With the +1 magical bonus, and if that assumption is correct then yeah, ok AC 25 Thing is, as...
  4. Gardens & Goblins

    D&D 5E (2014) What does "murderhobo" mean to you?

    A general 'Kill because we can, kill the consequences later' attitude.
  5. Gardens & Goblins

    D&D 5E (2014) DM Pet Peeve #6295

    When players believe Money = Persuasion check = mind control of NPC ''So, we're all agreed - everyone is aok with accepting the top secret mission for the Sultana, to fly across the hostile, monster infested desert on magic carpets and investigate the missing archeologist lost within the...
  6. Gardens & Goblins

    D&D 5E (2014) Help with a were-creature bitten PC

    There's eating a local, sure. But the real clout comes from the unknown, the implied violence and the consequences that begin to develop while the character is desperately trying to catch up with what the hell happened last night... For example, its pretty standard to have said infected NPC...
  7. Gardens & Goblins

    D&D 5E (2014) On Murderhobos

    Seems like a great time for a cult to step in. ''Donate your worldly goods! Protect yourself from the ravagers of this world! Roll around in mud to reach Nirvana!'' ..after the third village is populated by naked, penniless peasants who spend there days rolling around in mud, they might get...
  8. Gardens & Goblins

    D&D 5E (2014) Skyrim supplement for D&D 5e

    'Get PDS' seems to try to print. And does not provide a .pdf?
  9. Gardens & Goblins

    My revised cold-weather rules

    Sure - and good testing! I would assume the penalty attacks also applies to spell attacks? Also, would casting a spell in such gear be problematic. If this stuff is bulky/heavy enough to stop folks swinging clubs and blades, might it not impose a similar (if not they same) penalty as armour for...
  10. Gardens & Goblins

    D&D 5E (2014) Seeking Help/Critique on a Setting

    The point still stands -- find players. Test. Develop areas that arise through testing. If it has legs, then add polish, as required. Players will be the ones that make or break any homebrew. Gonna need to get that design cycle started asap!
  11. Gardens & Goblins

    D&D 5E (2014) Seeking Help/Critique on a Setting

    I've run 5 homebrew settings in the last 2 year. Out of them, we're still playing one and another is paused until we return. They were all introduced as one-shots, where we tested the themes and execution at the table. Why am I telling you this? To save you time and energy. Running a...
  12. Gardens & Goblins

    My revised cold-weather rules

    I like 'em. I'd remove or adjust the Disadvantage from physical attacks on the Extreme Cold Weather gear, mind (I assume this means both ranged and melee). The speed reduction is enough to make it something to weigh pros/cons for faster and/or nimble characters - and I'd hope folks would be...
  13. Gardens & Goblins

    D&D 5E (2014) Can a Player gain an advantage from a Passive Skill that required no effort or cost?

    Curious - why don't they simply play a Cleric of Trickery? They can pick up a feat for Heavy Armour if they need it and it comes free with a little bit or rogue/bard (skills). As it stands, it seems like the like the flavour & utility of the Trickery features -- but want to have the Paladin's...
  14. Gardens & Goblins

    D&D 5E (2014) Entrepreneurial class features

    I have/had a mercenary healer - Cleric of Life. Charges idiots gold for heals. And by 'idiots' he means, 'Any fool that goes looking for a fight'. It's the only way they'll learn - and he'll pay his guild dues! The other character I've played that might fit the bill was my Mastermind Rogue -...
  15. Gardens & Goblins

    D&D 5E (2014) What to do about a player... A little advice please

    You are his friend and DM. If you don't want to adapt to their style of play then, if they respect your role as DM, then you're going to need to learn how to say 'No.' It's not something I'd hope a DM aims for, but it is an option and part of the role. Be firm. Explain as much as they need to...
  16. Gardens & Goblins

    D&D 5E (2014) Xanathar's Guide is excellent... and I'm not sure how I feel about that.

    It was ok -- no real surprises, mind, due to the saturation of promotional blurb/posts. That and we've had a chance to get to know a lot of the content through UA updates. The several pages of names seemed a bit of waste of ink, what with there being 101 online name generators (and for the folks...
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