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  1. Selganor

    Level Up (A5E) Difficult terrain in creature's space

    A5E has a note in "Combat in Movement" that blocks movement through a creature's space unless the creature allows moving through it. The only other way everyone can try is "Overrun" and that doesn't mention anything that your movement is hindered
  2. Selganor

    Level Up (A5E) Basic artificer question

    If your Narrator allows you a generic "Cantrip Wand" schematic (that infusions might need a nonconsumed spell scroll of the specific cantrip) you can also increase your "at-will" potential greatly. But this is an uncommon item, so you need level 3 to craft/infuse/... it.
  3. Selganor

    Level Up (A5E) Basic artificer question

    Also note that while an infusion is active it acts just like a normal magic item (including using it as a component to build another item) Alchemical Prodigy gives you a headstart on schematics for potions. Also remember, an Artificer just needs to study a magic item for an hour to try to find...
  4. Selganor

    Level Up (A5E) Are Bard Hymns Overpowered?

    I like the idea of the Hymn but it really isn't easy to explain (especially with archetypes and higher level class features changing the basics of the hymns) An idea to think about the Hymn in game could be to have them printed out (like spell cards) and once the bard starts a hymn just put it...
  5. Selganor

    Level Up (A5E) Are Bard Hymns Overpowered?

    First: You expend one BI when you start the Hymn, so if you never declare a target and just sustain the Hymn you have just "wasted" this BI. You don't need a Reaction to choose a target ("You may choose to target a creature at any point, but after targeting a battle hymn its target cannot be...
  6. Selganor

    Level Up (A5E) What's Your Unofficial Errata?

    Warlocks always have the spells on their expanded list prepared without them counting against the number of spells. (All other classes that get other spell lists get them free and their second list by invocation does so too, so why not the first one?) Artificers don't need a seperate schematic...
  7. Selganor

    Level Up (A5E) Sea Elf question

    How "aquatic" are Sea Elves anyway? Are they amphibious and can live in air and under water? As a culture there might be some sort of ritual that may change their ability to hold their breath for a while to full water breathing. Or if water breathing is a heritage gift, a Paragon gift may be...
  8. Selganor

    Level Up (A5E) Marshalls with Extra attack

    It recently came up in our group, too (when my Vox Savant noticed that in some places in hell you have to "choose violence" and multiclassed into Marshal). I'm the only non-spellcaster in the group, so the rest of my party (paladin, bladesinger and hexblade) are usually also happy to use...
  9. Selganor

    Gate Pass Gazette September's Gate Pass Gazette Articles

    Luckily my kobold artificer with mostly alchemy "flavored" spell inventions won't have to choose an archetype before this issue is out...
  10. Selganor

    a5e.tools A5E Character Builder Development Timeline

    @Novak Would you rather have regular "No news this (time frame)" postings that still can't name specific times when the next step will be reached? Me personally would like ENPublishing to ficus on things at work rather than list things that aren't there. Software development has so many...
  11. Selganor

    Level Up (A5E) Convince me of A5E

    The great advantage of the synergy feats is that because of the prerequisites you know when a character can attain which feat. The normal prereq. is level 3 in one class and level 3 in another (for some specifics there might be additional things but they usually come from within these levels)...
  12. Selganor

    Why Back The What's OLD is NEW Starter Box Kickstarter?

    That must be the record of a super fast delivery. I got the PDFs from DTRPG 10 minutes before Kickstarter sent the mail that they got the money.
  13. Selganor

    Level Up (A5E) Are Bard Hymns Overpowered?

    Don't they get their Bardic Inspiration back on a short rest from 5th level on?
  14. Selganor

    Level Up (A5E) Starter box character sheet design

    Are the weapon properties supposed to be part of the starter box? They are "missing" on the old pregen sheets so new players (or narrators to busy to remind the players) usually forget useful features like parrying.
  15. Selganor

    Level Up (A5E) Are Bard Hymns Overpowered?

    Speaking of Battle Hymn power level and balance... Either I misunderstood the previous postings or completely misread the rules, but my take on the basic rules on hymns is: 1. At the start of your turn you can spend a Bardic Inspiration to activate one the Hymns you know. (No Action) 2. This...
  16. Selganor

    Fast improvised "Danger" room ideas?

    A note about the situation: We got a relatively new group of people together playing A5E with not that much knowledge of the particular system (some players have D&D experience but not all had much 5e experience if any) and we are also playing on Foundry which many of the players also don't have...
  17. Selganor

    Level Up (A5E) Missing Chapter 9: Exploration

    As for ship speed there is a note in the Journeys Chapter of T&T:
  18. Selganor

    Level Up (A5E) Martial Artistry (3pp book in the works) Ideas and Concepts

    How about giving the participants an option to "power through" with additional spell slots/points (for casters) or exertion points (for martials)? This would allow them to "test" potential combos before having to commit to training them in downtime.
  19. Selganor

    Level Up (A5E) Artificer Balancing

    I'm not Andrew but here's my take: Magic Weapon affects "one nonmagical weapon", so if you Modify your Vehicle (I'm guessing we are talking about the vehicle of a Machinist Artificer) with Buzzsaws or Grabbing Claws those could be made "magical". Blur affects the Artificer only (Target: Self)...
  20. Selganor

    Level Up (A5E) Skill Overlap?

    Technically they are not but that is probably the "inclined to permit" part.
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