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  1. loverdrive

    Why do RPGs have rules?

    No, because what is not known to the players cannot influence the resolution. You can leave the No-Myth land but stay close, though, like in Blades in the Dark it's possible to say: — Risky position, limited effect — Why limited? — Unknown factors. But in Blades, player can do a whole bunch of...
  2. loverdrive

    Why do RPGs have rules?

    Just throwing it here, because I thought of an illustrative example and why not.
  3. loverdrive

    Why do RPGs have rules?

    I intended to go paragraph-by-paragraph through your post and then completely forgot. Subverting expectations and turning the game from political intrigues into a dungeon-crawl would not violate No Myth play. Drugging PCs is trickier, and, uhm... Depends. In Dungeon World, if someone tries to...
  4. loverdrive

    Why do RPGs have rules?

    Because the players know what is established? I'm not sure if I understand the question. It needs no enforcement, because it's impossible to subvert anything without player knowledge. No Myth play rejects the idea that GM can write "door to storage area is booby-trapped" in her notebook and...
  5. loverdrive

    Why do RPGs have rules?

    Simple: they don't. The answer to the question "is this thing happening because GM came up with it right here, or did they envision a cool scene and want to bring it forth?" is "who cares?". Let's say you are running Dungeon World. You recently replayed Sekiro and were reminded of how cool the...
  6. loverdrive

    What Licensed RPG Do You Wish Existed But Doesn't?

    Hands down, Team Fortress 2.
  7. loverdrive

    What Licensed RPG Do You Wish Existed But Doesn't?

    There's Light, which as far as I know is Destiny with serial numbers filled off
  8. loverdrive

    Which of these is the optimal distance of measurement for your TTRPG enjoyment?

    Close/Near/Far, or zones, or, at least, abstract squares.
  9. loverdrive

    Why do RPGs have rules?

    That is the point, though. There's no and can't be no skilled play in D&D, because the only possible skill being expressed is players' ability to please the GM who pretends to be impartial. Some even go further and gaslight themselves into thinking that they are actually impartial, and their...
  10. loverdrive

    Why do RPGs have rules?

    How this improvised trap is actually made? What roll (if any) should be made? What will be the DC? What makes a trap made out of a rope and a bow legitimate, and one made out of old ration another PC had in the backpack not?
  11. loverdrive

    Why do RPGs have rules?

    The difference is that in a Story Now game no one pretends like there's anything more than "this sounds cool!" to GM's decision making and everybody understands that the actions the characters take are only vaguely correlated with whether they succeed or not. The goal of the process is to have...
  12. loverdrive

    Why do RPGs have rules?

    ...it started with OSR, which heavily prides itself on players coming up with creative solutions to problems. Like, things covered by a combat mini-game are only a small part of the gamist concerns. If it was the entirety of the appeal, they would be playing wargames, not RPGs.
  13. loverdrive

    Why do RPGs have rules?

    Now I'm thinking about it, maybe fairness and bias are secondary concerns. Expertise (or, rather, complete lack of one) is more important. Let's say I'm running a game where PCs are officers in the orc resistance, defending from the invading armies of the Iron Kingdom. They come up with a plan...
  14. loverdrive

    Why do RPGs have rules?

    If you only allow for actions explicitly stated in PHB, and basically turn it into an overcomplicated boardgame, yeah, it will be a fair and unbiased test of skill, I guess. Would be a pretty different game, though. It all flies out of the window the moment one of the players decides to, say...
  15. loverdrive

    Why do RPGs have rules?

    Also blorb-style, which I'm completely unfamiliar with, but at first glance it looks like it can enable skill play. Those I can name. No, that's not what I mean. Like, for example, a competition where participants submits screenshots of their Dark Souls characters and judges, well, judge their...
  16. loverdrive

    Why do RPGs have rules?

    Being able to compare and contrast the skill level of different people (or teams) is, I think, a prerequisite. A leaderboard is competitive by definition. Not existence per se, but a possibility of existence of a leaderboard. I have a bunch of small indie fighting games on my hard drive that I...
  17. loverdrive

    Why do RPGs have rules?

    Yeah, maybe. A skill that is impossible to test (and one that bears exactly zero difference on the outcome of the game anyway) What a ranked competitive leaderboard for dnd would even look like?
  18. loverdrive

    Worlds of Design: Too Much Dice?

    Let's say a system uses custom D6s, with one Circle, two Squares and three Crosses. If you roll at least one Circle, it's a full success. If you roll at least one Square, but no Circles, it's a success at a cost. Otherwise it's a failure. Is this a comparison?
  19. loverdrive

    Why do RPGs have rules?

    I can imagine an RPG that includes a genuine test of skill. Well, I can name some: Dread involves Jenga, my beloved MUJIK IS DEAD is all about player's skill at weaving established issues the character has into a coherent narration, my Swashbuckling! hinges upon one's ability to come up with...
  20. loverdrive

    Why do RPGs have rules?

    The way I see it if A) GM can just conjure an obstacle from thin air B) It's impossible to distinguish obstacles conjured from thin air and obstacles prepared beforehand Then, as I said, the only limiting factor is GM's willingness to conjure obstacles from thin air. PCs defeated five goblins...
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