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  1. Palladion

    D&D 5E (2014) Finally

    Jump distance is triple, duration 1 minute.
  2. Palladion

    D&D 5E (2014) Finally

    No, they do not. Eldritch Knight and Arcane Trickster receive three 1st-level spells known at 3rd level, two of which are restricted by schools, one that can be selected from any 1st-level spell on the wizard's list.
  3. Palladion

    D&D 5E (2014) Finally

    Area spell, save every round or take damage, concentration up to 1 minute.
  4. Palladion

    D&D 5E (2014) Finally

    Rapiers, shortswords, hand crossbows.
  5. Palladion

    D&D 5E (2014) Finally

    Pact of the Blade: "...You are proficient with [pact weapon] while you wield it..." (PHB 107) and "...you can transform one magic weapon into your pact weapon by performing a special ritual..." (PHB 108)
  6. Palladion

    D&D 5E (2014) Finally

    No proficiencies at all for wizard. Some classes give weapon or armor proficiencies, never saving throws.
  7. Palladion

    D&D 5E (2014) Finally

    I am not taking pictures of the rules, sorry. That is a slippery slope. Not sure exactly sure what you mean, but wizard requires Intelligence 13 to multiclass into and grants no proficiencies.
  8. Palladion

    D&D 5E (2014) Finally

    It only says, "The target becomes a skeleton if you chose bones or a zombie if you chose a corpse." (PHB 213) Higher levels create or assert control over more undead creatures, but does not state anything about size or type. The Appendix only lists medium sized undead.
  9. Palladion

    D&D 5E (2014) Finally

    I just heard from a few people that the PHB was delivered to their homes this morning just before lunch. I also heard a few jokes about calling in sick for the afternoon... heh. Glad you guys are getting something out of the thread... I guess I need to jump the gun on Monster Manual next...
  10. Palladion

    D&D 5E (2014) Finally

    Variant Criminal: Spy, Variant Entertainer: Gladiator, Variant Guild Artisan: Guild Merchant, Other Hermits, Variant Noble: Knight, Variant Sailor: Pirate.
  11. Palladion

    D&D 5E (2014) Finally

    Armor of Agathys: temporary hit points, creature hitting you while you have temporary hit points takes cold damage, increase temporary hit points and cold damage each slot above 1st level. Arms of Hadar: radius around self, saving throw or take necrotic damage and cannot take reactions...
  12. Palladion

    D&D 5E (2014) Finally

    Navigator's tools or a language instead of artisan's tools proficiency. Instead of artisan's tools for equipment, mule and cart.
  13. Palladion

    D&D 5E (2014) Finally

    Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion.
  14. Palladion

    D&D 5E (2014) Finally

    Channel Divinity: Sacred Weapon: Add Charisma modifier to attack rolls with one weapon, becomes magical, 1 minute duration.
  15. Palladion

    D&D 5E (2014) Finally

    Expend two uses of Wild Shape to turn into an elemental (same CR rules apply). Unfortunately, there are no stats for elementals in the PHB.
  16. Palladion

    D&D 5E (2014) Finally

    Pact of the Blade: create a pact weapon, automatically proficient and counts as magic, can transform magic weapon into pact weapon, dismiss weapon to extradimensional space.
  17. Palladion

    D&D 5E (2014) Finally

    Probably a bit too much for a thread like this. You need an ability score of 13 for the class (i.e. 13 Intelligence for wizard, 13 Charisma for bard, etc.). It is pretty easy to figure out.
  18. Palladion

    D&D 5E (2014) Finally

    You get light as a bonus cantrip.
  19. Palladion

    D&D 5E (2014) Finally

    (This question has come up a couple times before...) Divination cantrip, 1 action, Concentration, advantage on your first attack roll against target.
  20. Palladion

    D&D 5E (2014) Finally

    It is a great piece, very nice work. I love all the symbols.
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