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  1. B

    When you kill your monsters do you kill the boss one last?

    My party consistently targets the boss last while at the same time hindering it. Basically, one player will debilitate the boss with something like Immobilized, or Dazed, etc. The rest of the party will focus on the other threats while the boss plays its non-optimized turn. When the smaller...
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    Do creatures/players always know consequences of their actions?

    My understanding was that the monsters know all aspects of a power. Including things like Combat Superiority. I simply DM monsters that are more likely to ignore such consequences such as animals and undead. If I'm wrong about that, it would be nice to know. Such things would make defenders...
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    At what point do players know they're fighting Minions?

    We play it that the party doesn't truly know until they've attack the target and knocked it down. However, by nature there are often a couple of giveaways. Namely, more monsters on the field than as per normal. The description of minions tends to detail them as standardized armor/weapons...
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    General consensus on expertise feats

    For what its worth, I personally feel that with a proper party configuration, there is no 'need' to houserule the expertise feats. Players can utilize combat advantage and the like to still hit creatures and play the game just fine. The main reason I houserule it is because I've never had a...
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    Secondary Targets

    Are you sure the above statement is true? I actually didn't know about this rule and it would really help my players (particularly my swarm druid from hitting allies). Is it actually in the rules that you choose to lower the radius/distances of a close burst, Close Blast, Area Burst, Wall, or...
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    Char-op Box

    In my case, Role play comes from the character I'm building...rather than building a character around a role play concept. I typically build characters by choosing class, then paragon path, then class features, then race, then feats, then skill points to best suit my desired feat progression...
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    Battleminds: OK defenders, fantastic... strikers?

    Indeed it does...I must have misread the initial posts.
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    Battleminds: OK defenders, fantastic... strikers?

    If that is how the power works, it seems overpowered in my mind. Kind of silly to able to do that kind of damage on hit or miss at will. Even without the power point its decent automatic damage. Miss at-will damage shouldn't exceed the damage on a hit for other class at wills...just feels...
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    Monk To Hit- I don't get it, weak?

    Agreed, you're comparing an implement user to a weapon class user. The attack rolls will always be about 3 or 4 away from one another. Just like how AC tends to be about 2-3 points higher than Fort, Reflex, Will for the vast majority of creatures. All told, the Monk should be able to keep...
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    What Classes are Missing?

    I'd like to see a class focus on things like Zones and Aura's. Something like the Marshal of 3.x. This could lend to either leader or controller very nicely, though striker wouldn't be far fetched either. Encounter Powers could activate aura's that trigger when enemies start their turn...
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    What happens when the party is not only short on numbers, but diversity as well?

    I wouldn't be surprised if the dual striker team dominates. Assuming most battles are two on two, they should be able to focus fire the one opponent down very quickly. The other would get moped up while perhaps only one PC would use a second wind. Of course, you have the high possibility of...
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    Shaman: Protector Spirit with Scarred Healer

    The Spirit Boon granted by Protector Spirit and the Paragon Path Scar's gift from Primal Power pg83 are nearly identical. My question is simply this, do these abilities work together? I assume each power triggers separately as they have different names and indicate 'regaining additional hit...
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    Can a multi-target trap select the same target more than once?

    That still doesn't negate my great argument about the stylish picture associated with the trap. MatthewJHanson is 100% correct though. If you want to have it shoot one guy multiple times, then do so, but that is against the intended rules of the trap. Good to know I was running it wrong in...
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    Can a multi-target trap select the same target more than once?

    While I have no certain answer backed up by rules. I suspect this particular trap can target the same character multiple times. I base this on the stylish picture which depicts several arrows in the shield. Also the fact that the damage output per dart is quite low, and the poison would not...
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    Slimes and oozes vs. prone

    This is really the way to go in my opinion. People don't like some conditions based on their names and the visual representations they provide. My players hate that immobilize creatures can stand from prone for example. Or that a slowed creature can Charge. Don't think of the ooze being...
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    Troubles with players.

    One of my own house rules are that extended rests only recover hit points and healing surges. Daily powers along with magic item powers refresh every 4 encounters or when the DM declares enough time has passed (such as between adventures). Many of the above points are great options to do as...
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    Jumping Onto Larger Enemies

    As far as I know, there are no official rules. Personally, I treat it as an initial grab check. Then any damage dealt to you while on the creature requires an acrobatics check whose DC is equal to the damage to stay atop the creature. The monster itself can follow standard grab rules in...
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    Overland travel as a skill challenge

    This has been my groups most common use of a skill challenge. If they do not know much about the terrain or the exact destination, the first parts of the challenge are spent in town gathering information. Making good use of Streetwise, Diplomacy checks and the like. If the information is...
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    Twin Strike or similar powers & target selection

    I think all attacks should be resolved separately. It seems unlikely that both arrows are being fired simultaneously and as such the fact that the archer would have to fire again would mean they could decide who they want to target next.
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    Battles taking too long - whats the tricks?

    As a DM I run half monster hp, double monster damage. However, to speed up combat without such drastic changes it is crucial for the PC's to be organized. I recommend they condense their powers/magical items to one sheet of paper. This is what we do for our level 18 characters. Don't write...
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