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  1. CreamCloud0

    D&D 5E (2014) Eldritch Knight/Bladesinger Multiclass War Magic-Extra attack class features

    i don't see it as that, warmagic is checking if your action to be spent on casting a cantrip, not 'part of your action', plus you're not using your action to cast a cantrip, you're using it to take the attack action, which you're then substituting part of that action to cast a cantrip, i feel...
  2. CreamCloud0

    D&D General Hands slot economy

    unfortunately i disagree with most of what you say here, but i have no real desire to start quibbling over hypothetical implementations so i'll leave it at that.
  3. CreamCloud0

    D&D 5E (2014) Eldritch Knight/Bladesinger Multiclass War Magic-Extra attack class features

    i would say no, because both feature stipulate for the effect to trigger you need to be performing the cantrip casting/attack action as an action, which if triggered by the effect of the other feature, you're not, warmagic the attack is made as a bonus action and bladesinger extra attack the...
  4. CreamCloud0

    D&D General Hands slot economy

    this is quite close to how i would implement shields (i'd implement heavy shield slightly differently myself) but i'd much prefer shields to be their own category of proficiency rather than being tied so tightly to the other specific armour tiers, so that you could end up with things like...
  5. CreamCloud0

    D&D General Should Gnomes be Tiny

    oh you mean a 'fast designed' template rather than a 'fast small' template, was trying to square the -5ft speed with 'being fast'
  6. CreamCloud0

    D&D General Languages suck in D&D.

    and you think that doesn't matter? would you be satisfied if you could only order 'a soda' and what one you actually got was purely random? up to the whims of the server.
  7. CreamCloud0

    D&D General Languages suck in D&D.

    except all those products you mention, it doesn't really matter what brand you get it's still functionally the same type of product, bubble wrap is bubble wrap, but coke is not pepsi is not fanta is not sprite is not 7up so referring to them all as 'coke' is just confusing.
  8. CreamCloud0

    D&D General Should Gnomes be Tiny

    i wasn't talking about there being new rules of a tiny creature being able to use equipment, i was talking about the old rules (or significant lack thereof) you mention and the appearance of the idea that, yes, the tiny gnome can wield the greataxe and have 5ft reach and frankly that's pretty...
  9. CreamCloud0

    D&D General Should Gnomes be Tiny

    elaborating on this, i just don't think 5e ruleset is designed in such a way that ever intends player characters to be Tiny (unless magically altered in which case it is a temporary state and their gear is likely altered too), it relies too heavily on the convenience of everyone being more or...
  10. CreamCloud0

    D&D General Should Gnomes be Tiny

    It’s a nice idea but ultimately one that i think would cause alot of hassle, if i could change one thing myself to give gnomes more their own identity it would be to lean more into their nature spirit roots, make them more akin to a cross between firbolgs and genasi.
  11. CreamCloud0

    D&D General Ships & spellcasters

    if spell focii weren't so omnipresent i would say that stocking and preserving enough material components on a voyage for a caster to be constantly prepared is both difficult, annoying and expensive,
  12. CreamCloud0

    D&D General Which 3.0/3.5 Prestige classes would make good 5e subclasses? (+)

    threads concepts that make me wish i actually knew anything much about 3.5.
  13. CreamCloud0

    D&D 5E (2014) Feat, Magic Items, or Multiclassing? Which do you choose?

    i wonder how different the poll results would be if minor magical items weren't included in that category? the lack of healing potions and bags of holding might be a lesser factor in that category but they're also a massive convenience feature, if people had those would they be more inclined to...
  14. CreamCloud0

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    a nice idea but good luck getting anything near a singular answer to start working back from given all the opinions out there, just look at this very thread.
  15. CreamCloud0

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    if a character is learning two new spells per character level that would be four new spells per spell level right? i might even go so far as to say you need three spells known of a level before you can learn the next if you really want to push the choice of to go wide or deep, although three...
  16. CreamCloud0

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    i don't think you need a second two spells of a previous level to keep learning more for the next level, so you'd end up with something closer to 9, 5, 4, 2, 2, 2, 2, 2, 1, though i might be wrong in @Hussar intentions 1st: Conjuration, Conjuration, Conjuration, Divination, Divination...
  17. CreamCloud0

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    while i too favour magic to be implemented more for 'problem solving', utility, support and control over damage i'm more than fine with the existence of a singular designated 'blaster caster' class, however, this is in a scenario where plonking a damage oriented martial into a group of enemies...
  18. CreamCloud0

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    and the package they're wrapped up in is important for a non-negligible amount of people, do you have the right to dismiss their preferences?
  19. CreamCloud0

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    while i might not agree with all their listed desires i think it's a poor response to someone who said 'here are the things i want martials to be capable of' with 'it sounds like you need to be playing a spellcaster'
  20. CreamCloud0

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    struggling to identify what it is that you're saying here, is this an 'any sufficiently advanced technology is indistinguishable from magic' point? i guess that's true, but you can still have magitech function differently from casting that makes both have different benefits, a globe of...
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