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  1. RithTheAwakener

    League of Legends

    Much like DotA, Heroes of Newerth, Realm of the Titans, etc. League of Legends requires you to learn most of the heroes' abilities and items available to buy before you can really play the game as intended. Until you know these aspects you cannot effective predict, initiate, or retreat...
  2. RithTheAwakener

    The Pros and Cons of Guild Membership (Help wanted)

    How about the Con being required to wear a guild ring/other item that is cursed, which allows the guild leaders to find the wearers location via a Locate Person spell? This would deter lower ranking members from running off with any expensive merchandise, and give the player(s) a "big brother is...
  3. RithTheAwakener

    Mighty Crossbows?

    I heartily agree with that. It would be nice to have a few different ranged feats to alter the crossbow abilities instead of just another rapid-fire ranged weapon. Maybe a new string of feats are in order.. This came about after a player complained about Focused Shot, which adds +Int to damage...
  4. RithTheAwakener

    Mighty Crossbows?

    I am considering introducing Mighty versions of Crossbows into my current PF game. It seems like a logical counterpart to the Mighty Bows that are already in existence, and would conceptually work just as well with increasing the draw power on a crossbow. Has anyone house-ruled these Mighty...
  5. RithTheAwakener

    Question regarding Grab and Constrict

    I had inteded the "kill" in my first post to function as unconscious, but yes, just confirming that they are indeed deadly due to the constriction rules. Thank you for the information!
  6. RithTheAwakener

    Question regarding Grab and Constrict

    Many creatures have the abillity to start a free grapple as part of their attack (Grab). A good portion of those have the constrict abillity that does additional damage on a successful grapple check. Many of these types of creatures are low level, like the Darkmantle and the Assassin Vine. Does...
  7. RithTheAwakener

    Zombies!

    Ah excellent, good to know, thank you very much :D
  8. RithTheAwakener

    Zombies!

    Can zombies (whom can only do a single move action or attack action per round) take a 5-ft-step? If not, can they be endlessly 5-ft-step kited by an PC?
  9. RithTheAwakener

    Any way to combine grappling with sneak attack?

    Couldn't you just Grapple, then Pin the oppenent so they become flat-footed, then use Grapple checks to do damage and sneak attack as normal?
  10. RithTheAwakener

    Pathfinder 1E Pathfinder on Amazon?

    Was a pretty excellent deal (I picked up the Core and the MM with that deal) and ended up costing the same as the Core on Paizo's site.
  11. RithTheAwakener

    A question regarding a previous Thread

    Aha! Excellent, that's the one, thank you very much the_orc_within! Piratecat, feel free to delete the thread :D
  12. RithTheAwakener

    A question regarding a previous Thread

    A few weeks ago (maybe a month or two, I can't recall) there were two threads posted regarding a module. I have been attempting to find it for the past two days, but the saved pages in this Section as well as the 3.5 Rules Section don't go far back enough to find the threads I am looking for...
  13. RithTheAwakener

    Mechanics of a box full of Alchemist Fire

    Ahha! I believe the immersion rules will work very well for this situation, thank you all for the responses!
  14. RithTheAwakener

    Mechanics of a box full of Alchemist Fire

    Using the PC's ranged touch for each one? I don't know what else to use for that roll, but it seems like a overturning a box would be much less accurate (per flask)than overturning a single flask.
  15. RithTheAwakener

    Mechanics of a box full of Alchemist Fire

    Heres the scenario: A PC is on the roof of a 30ft tall building, with a box/crate full of alchemist fire in hand. 30ft below him, is a Dire Bear. The PC dumps out the box of Fire onto the large Dire Bear. How should the mechanics of this scenario work? Would you roll to hit with each Fire...
  16. RithTheAwakener

    Reach and AOO's

    Ah very interesting! I did not know that it factored in the combatants respective threat areas; that makes a whole lot of sense to me. Thank you again.
  17. RithTheAwakener

    Reach and AOO's

    Excellent. Thank you all very much!
  18. RithTheAwakener

    Reach and AOO's

    Oh interesting. I was under the impression that a 5ft step was a free action, but could not be done in the same round that a regular movement was taken, instead of a move action. So it's when they leave the square, not when moving into a different threatened area? So if they leave a square at...
  19. RithTheAwakener

    Reach and AOO's

    I'm sure this has been discussed many times before, but I do not have access to the search function. A fighter in our campaign has a spiked chain, with combat expertise, improved trip, combat reflexes, the works, in order to control the local battlefield with AoO's and trips. As far as I...
  20. RithTheAwakener

    Can I retry Open Lock? (Also Take 10/20?)

    We, using house rules apparently, play that one lock only has 3 attempts per person, if they fail 3 in a row, they jam the lock. Also we don't use any take 10 or take 20 rules. It makes the game more entertaining in my opinion.
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