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    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    Haakon1 nailed it pretty much to exactly what my goals are and what every DM i've played with (except 1) follows as campaign design goals... THe only thing I'd add is: 1) enemy selection is to make sense (ie. i wouldn't have an orc cave, and suddenly have 5 owlbears, 2 dretches, and a wyrmling...
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    D&D 5E (2014) Magic Item Slots in D&D Next

    there should be no limits. let the players and dm do whatever they enjoy :) pretty much what we do now. Sanjay
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    Why is Con so useless?

    In harsher environs (Athas, Hell, etc) we've used con to indicate how many rounds you can fight before you have to make checks. if you pass, you can continue. if you fail, you continue with a cumulative -1 every time you fail after. friends thought it was neat. gave them something else to...
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    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    I think my style would be CAW...my players prefer it that way :) (well...2 out of 11 would prefer CAS) Sanjay
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    Faction War - adventure question - time paradox

    That's fine but what I'm trying to figure out is, if this is a continuous paradox. like the Star Trek TNG episode with Data's head in san francisco. If you travel in the past in TNG in the current reality, that event will always occur. It hasn't been closed off in any way so that it can't...
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    Faction War - adventure question - time paradox

    Hello, Thinking of using this for my 3.5e/pathfinder group....i read a summary i found of events (in order) and want to confirm since i'm confused: is this a closed or open loop? (ie. is the time paradox continuous so it will happen forever in alternate timelines, or whatever), or is it closed...
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    Hard Stat Cap of 18?

    it should always be based on what the DM and players want for their enjoyment. If you want to make true epic heroes like in earth religious myth (greek, christian, norse, hindu, etc) then having no caps would work better (since within the confines of a game, higher stats is one of the easiest...
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    Should Characters Be Able to Attempt Anything Untrained?

    Of course Yes... Try to say Yes whenever possible. Afterall; I've never drove a manual transmission car. I can always get into one (given I find one), and TRY to drive it. It may not move; but i can attempt it :) Sanjay
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    Hard Stat Cap of 18?

    really this doesn't matter much. if players have fun with higher stats, its easy to house rule in. Every 5 levels, you get +1 to add somewhere,etc. if you don't; keep to the cap.... Sanjay
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    What's your favorite play style for your D&D games?

    I would say high action/tactical-simulationist-actor driven. haha :) that may make no sense to some...but when it comes to setting/roleplaying, etc it is very simulationist. THink of it as a real world with fantasy layer on top. Regular people still exist in the Realms for example. If they...
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    Tweet gleanings

    i don't think feats has anything to do with simulationist style games (my players are the hardcore actor/simulationist style players)... For example, my half giant gladiator player can easily swing his 10 ft long sword (he's 12 ft tall) in an arc and cut multiple foes. Since his str is so high...
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    Tweet gleanings

    oohhh...Jameson - that i like; if the same spell can be used at different slots based on how powerful you want it. that is cool :)
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    Tweet gleanings

    ya, but that's something else i don't like. i prefer uniqueness. I don't want the final fantasy effect: fire 1, fire 2, fire 3, etc. I'd rather have fireball, sleet storm, detect magic, sleep, meteor swarm, time stop, succor, etc all of these do something different and at different power...
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    Tweet gleanings

    KInda upset that spell power is set as opposed to scaling. Would kinda make sense (for a fantasy universe) that as you got more powerful, certain effects would as well. (ie. i'd expect a balor's implosion or fireball to be better than a basic 4th or 5th level wizard)... That said...still...
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    Seminar Transcript - Charting the Course: An Edition for all Editions

    I actually kinda like Drizzt more than Aragorn. Also don't care much for using orcs/ogres at higher levels since my players (and myself as DM) get bored of monsters once we've used them too much. I try hard to use new stuff every campaign (as long as it makes sense for the campaign it self)...
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    Are there any Artifacts/Relic which can seal off/send away an entire Plane?

    thanks guys. i'll use that Codex of Infinite Planes (that long custom write up mixed with a bit of the Epic Level Handbook version) :) Sanjay
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    D&D 5E (2014) Hopes for the 5E Fighter

    hmmm... i want fighters to always be useful, but in the games I DM (right now, level 13, going on 14 party) and this campaign has to run into higher epic levels due to what the players' goals are (it's a long running game; since 1994 - we use 3.5E/Pathfinder as 4E was wholly rejected after...
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    Are there any Artifacts/Relic which can seal off/send away an entire Plane?

    For the expected finale of a long running (17 years so far) campaign -- still a couple years away prob, looking into if there are any published ("official") artifacts/relics, etc that would allow ...well, anyone, to seal off a plane completely such that any gods that exist in that realm can no...
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    Describe your campaign in 10 words or less

    Solving Se7en, 'Winning' Saw, Keeping sanity through the Paradise Lost ... (and if I could add a few more, becoming a Natural Born Killer) No...my campaigns aren't copies of books or films, but the themes/style/relentless darkness, Sadism, violence, etc are easier explained in this way :)...
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    Wizards summer 2010 Catalog is here, Castle Ravenloft

    I hope Wizards can match or beat the wonderful detailed plastic miniatures that game in GW's SPACE HULK game this past summer... Especially those blood angels terminators and the seated throne...awesome. If these are just D&D minis...ugh... Sanjay
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