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  1. M

    Do you need more dice?

    I play Exalted. Yes, I need more dice. A lot more. I just bought a bag of 25 d10s for $12 on Dicepool.com. That's almost enough for one player to not have to borrow any when they go all out. And we're just getting started.
  2. M

    What literature influences your games?

    Depends on the game I'm running. My Buffy games are of course inspired by the TV show, which is in turn inspired by pretty much all camp horror. My current Hunter game is heavily inspired by Supernatural, right down to the PCs all being family, children of hunters, and the elders are now...
  3. M

    DMless D&D?

    Another option might be to have some automatic decisions for different types of creatures. If we're talking 4e, maybe something like Soldier - Approach and engage the closest defender, then striker. Artillery - Fire at the closest Controller, then Leader Brute - Attack closest enemy, but stay...
  4. M

    "If this problem is so bad, why aren't YOU doing it, NPC?"

    I think the secret is 'don't use levels'.
  5. M

    Would you like Maddman's Forgotten Realms?

    Latest innovation for this idea - use middle ages Call of Cthulhu rules for the game, or possibly 2e WHFRP. My view is not to make bad guys good and good guys bad, but to make them both gray. For instance, maybe the Zhentarim and the Harpers are not really secret societies, but trade...
  6. M

    Fantasy RPGs that do things... different?

    Burning Wheel hits all of your requirements to a T. So does Exalted except for the last one. The mechanics are pretty heavily tied into the setting. But Creation is a BIG place. Like, traveling from one city to the next on the big map takes weeks, if not months. There are kingdoms and...
  7. M

    Would you like Maddman's Forgotten Realms?

    They aren't removed, the PCs and the populace at large still believe in them! That's sort of the whole point and theme behind the thing. The "real" realms is a terrible place full of suffering and death, so the people create fantastic stories based loosely on real people/places/events. The...
  8. M

    Why we like plot: Our Job as DMs

    Except in Alpha Complex :P
  9. M

    Would you like Maddman's Forgotten Realms?

    I'm not much of a D&Der these days, though I do have one idea for a campaign with the right group. The REAL forgotten realms. I'd need players that were at least somewhat familiar with the Realms to make it work. The PCs start in some rural location, the Dales maybe. Anything they know from...
  10. M

    DM Dilemma

    You can steal the Stunt rule from Exalted as well. Give the player a Circumstance bonus for having a cool description.
  11. M

    Advice: Consequences for a player's mistakes

    I look at situations like that as an excuse to introduce more conflict and make things interesting. The natural result of #1 is that the noblewoman breaks off the affair with the smuggler, since he lied and used witchcraft and didn't do his own fighting. The smuggler is furious with the PC...
  12. M

    Why we like plot: Our Job as DMs

    I just ran my first LARP, a halloween Cthulhu Live game. Our awesome LGS let us take the place over, giving me three rooms to work with. In those rules, yes, it wasn't too dissimilar from having players walk around instead of using minis. They were also in costume and there were lots of...
  13. M

    Why we like plot: Our Job as DMs

    Same with cowboys and indians, or cops and robbers. You didn't need handcuffs to arrest someone, or even toy bows and arrows if you didn't have them.
  14. M

    Fantasy RPGs that do things... different?

    RPGs that fall into fantasy. - Exalted. This is a fantasy supers game, essentially. Creation is a grim, dark, honestly terrible brutal place. Millions live in bondage while the aristrocrats lay in luxuries from the First Age. War tears apart the countryside, and all manner of unnatural...
  15. M

    Why we like plot: Our Job as DMs

    Agreed. They are roleplay, but as they lack rules are not games. They could be turned into RPGs very simply, by having some basic rule like 'we play rock paper scissors and winner says if you get shot or not'. Or guessing a number, or taking turns declaring outcomes. Though that adds another...
  16. M

    White Wolf

    I'm a new convert to White Wolf as well, having just started a Hunter: The Vigil game. Hunter is wonderful, its really a toolbox game. The game is split into three tiers - I'm running Tier 1. This is pretty much early Supernatural. Some guys that know about the supernatural being and a trunk...
  17. M

    DM Dilemma

    Here's one I've used to great effect before. The Wise and Powerful Patron is really Evil. He's sending them on missions that make them more and more uncomfortable. Maybe at first it involves an orc tribe - yay, good ol' D&D! We go and kill a bunch of orcs. Then he tells you that the orcs...
  18. M

    DMless D&D?

    I think the collective approach could work. Something like this - The XP for an encounter is rolled for all PCs still on their feet. Thus, each player has an interest in defeating the monsters yes, but if his teammates are down he gets a bonus. - Each encounter PCs randomly roll to see who...
  19. M

    Edition Cycles and declining sales

    I think the 'limited runs' are a pretty solid strategy. Both WotC and White Wolf are doing this. WotC is releasing their settings, followed by a suppliment and adventure, IIRC. White Wolf has their three main lines, but then once a year releases a new line that gets two books, then they're...
  20. M

    "If this problem is so bad, why aren't YOU doing it, NPC?"

    The ring gives people what they want. Gandalf wants to defeat Sauron. Boromir wants to save Gondor. Aragorn wants to claim his kingship and his elf princess. Gimli and Legolas want to defend their people. Hobbits? They want a full belly and a full pipe. It takes the ring longer to work...
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