Search results

  1. A

    Battletech with D20

    Its pretty hard to do anything if no one ever bothers to comment on specifics Roudi. At least I am out there trying for a better system :) And wierdly enough hits the mid point between the other two system you "ragged on" And the actual construction method for a table top mini game it is...
  2. A

    Integrating hit point damage and wound level

    please read attached file and comment. This is an attempt to use hit point damage with wound type damage system. Having hit point damage allows vehicles to stay like they are for hit point loss and also allows for a greater variation in weapon damage to stay. I am looking to convert my system...
  3. A

    Battletech with D20

    d20 Nexus
  4. A

    Massive Damage effects

    I tried to balance that affect in mine by combining Str and Con for the massive damage modifier. Play testing id the best way to sort out issues, good luck :D I used staggered and not shaken, as its the lesser of the two conditions.
  5. A

    low-light and concealment

    So then ignore all about removing shadowy concealment, as the range of the light source that is changed, thats all. So it might be in shadow for human but not for elf, where it is standing. Mus be one of those changes I seem to have missed from 3.0 to 3.5 lol Tah :)
  6. A

    low-light and concealment

    What page of the PHB? From a SRD I found. It does say twice as far, but that could mean no shadow effect thus 2xnormal light area. Though it does mention the moonlight outdoors :)
  7. A

    low-light and concealment

    It don't think that it doubles the entire area of the light source, only allows the creature to see into the first shadow area. If as, per example above, the source doubles and has shadowy area again, well then since they see normally into that type of lighht, they coiuld once again see in it...
  8. A

    low-light and concealment

    yep the guidelines seem to say that. It removes the penalty for shadows but thats all. BUT...you could rule that it reduces the near darkness 40% to 20% as well, but GM call. It ONLY removes concealment due to light conditions only, for both low light and darkvision.
  9. A

    low-light and concealment

    low light creatures are considered to see twice as far as the light source limit. In the open sky, then moonlight means that they see normally. The concealment from other sources such as fog, stay the same. It only helps with "low light" conditions which it removes totally. In D&D 3.5 there...
  10. A

    removed

    Amen brother preach it of course I persume is $3K US or for us in the southern isle would mean $4>5K Aus. And thats before paying for grahpics and blar blar blar. I doubt many have that sort of cash to throw into the gambling arena of gaming design. The open market was needed for the major...
  11. A

    removed

    yer that will encourage 3rd party designers to get into the nice niche market that exists :(
  12. A

    New RPG soon to be released

    thanks sounds interesting. One key thing if I may: pre-made adventures and plenty of back up for the system make or break the new system. d20M and F get away with it because they are a big name, but smaller don't. Best of luck :D
  13. A

    New RPG soon to be released

    It will be good to see a small snippet of the work to get a feel for what you are trying to bring to the over-burdened niche market :)
  14. A

    New RPG soon to be released

    best of luck :) but d10....very old style for me.
  15. A

    [Nexus] monster designing

    Noticed I need to give intelligent mosters starting occupations. Kobold, 1st level Fast Small Humanoid (Reptilian) Abilities: Str 9, Dex 13, Con 10, Int 10, Wis 9, Cha 8 Mods: Accuracy: 0, Health Mod: -1, Learning Mod: -1 Hit Die: 1d8-1 + 1d8 -1 (6 hp) Massive Damage: 13 Initiative: +1...
  16. A

    d20 Rifts

    Back on topic. Looks pretty simple switch over. Handling MSD weapons might be a bit more complex though :heh:
  17. A

    Inventions in the works

    I just like the ideas towards inventing new stuff for systems. :D There is some nasty stuff out there! :eek:
  18. A

    Inventions in the works

    FYI Found this at Metalstorm site 40mm 3 shot grenade launcher - concept prototype • Allows operator to fire 3 consecutive shots while maintaining eye contact with target. • Fits as a module to combat rifles • Lightweight • Delivers greater firepower much more quickly than single shot...
  19. A

    hit location systems?

    I done that as well. 15 body points for armouring and hitting
Top