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  1. Ferghis

    Immobilzed on the bottom of a pool

    I think using terrain to your advantage is one of the best ways to play the tactical portion of the game. If they came up with an-encounter resolving use of terrain, it should be rewarded with success, at the very least.
  2. Ferghis

    Help me Choose a Dragon

    Oh: I almost forgot. Split the dragon's Draconic Fury attacks, especially for the not-so-smart one, even if it is marked. This will avoid focus firing on one PC, and allow that dwarf's mark punish the dragon on most rounds. I would offer advice on how to make the other characters shine, but I...
  3. Ferghis

    Help me Choose a Dragon

    I do think a single level 6 would be a cakewalk for them. I could be wrong. To my great dismay, it's happened before. ;) But my experience with 4e is that it's pretty hard to make terrible characters. And you've got half a leader with the dwarf pally. He can minor to heal him- or herself. And...
  4. Ferghis

    Bloodied Status and Temp HP

    Correct.
  5. Ferghis

    Help me Choose a Dragon

    One level 6 is gonna be a camewalk for them. A pair of Orium Dragon Wyrmling siblings: Login to Compendium Check to make sure the stats are updated to MM3 numbers. One of them has two extra Str, and two less Wis, and the other is the opposite. Add a push one to the claw attacks of the strong...
  6. Ferghis

    Fiddly Bits: Feet of Movement

    I think specific distances are a necessity, because the game has acquired a tactical facet that it cannot let go of. Having said that, the tactical part of the game is (and should be) optional, and it would be nice to let go of specific measures if you are not using it. To be honest, I feel...
  7. Ferghis

    Monks Using On Hit Weapons

    I initially thought it was a range issue, but keyword sounds more plausible. In either case - whatever RAW might be - I think allowing your player to use these weapons will only make the game more fun for him or her.
  8. Ferghis

    General Rule questions

    This exception was removed by an update. Now, temp HP never stack.
  9. Ferghis

    Guns in a Renascence Era Campaign

    Your rules look great. If you want to see what someone else did, the Zeitgeist campaign (made here at Enworld) has firearm rules for 4e, and some of the optional rules are very interesting. The basic campaign or player guide is free, so it would cost you nothing.
  10. Ferghis

    Tips For Running The New Giants Adventures

    The MM3 was published in June 2010, way before Chris Perkins finished working on G1-3, so the math SHOULD be updated. I would check the individual encounters. I've never played or read it myself, but I've heard that they can be a bit unbalanced (both too easy and too hard). So I can't tell you...
  11. Ferghis

    D&D 4E Redesigning 4E multiclassing power swap feats

    Since they don't stack with Weapon/Implement Focus, these conditional damage bonuses are inferior options, with respect to damage output, an important issue not only for strikers, but for most PCs. Higher level fights are often reduced to grinding at-wills for round after round. Given the HP of...
  12. Ferghis

    Crafting golems and constructs

    Oh, yeah. Dungeon 183. That one is limited to a fixed spot, but it's an excellent template.
  13. Ferghis

    D&D 4E Redesigning 4E multiclassing power swap feats

    This is a good idea, but it leaves the character with (+3 +2=) +5 for training and focusing a skill, in lieu of the traditional (+5 +2=) +7. I would make the Novice Power give you a +3 feat bonus, and specifically not train you. If you selected the same skill with Acolyte Power, the feat bonus...
  14. Ferghis

    Using a weapon as a Holy Symbol

    Welcome! A few classes can use a weapon as an implement. Warlocks and swordmages, for example. And, if you are proficient in any implement (even a weapon as an implement), you can use it for for any implement attack power that you have, no matter what the classes involved are. So if a swordmage...
  15. Ferghis

    Crafting golems and constructs

    I would allow the wizard to create figurines of wondrous power (Adventurer's Vault 1) with the "Create Magic Item" ritual. That's the most flexible way, and they last 8 hours (or until KO), which is decent. This solution also fits into your seed: the character would find the special ingredient...
  16. Ferghis

    D&D 4E Balancing a Necromancer's 'Create Undead' for 4e

    It really depends on what the rest of the class can do. Anywhere between two turns and the rest of the encounter is reasonable (in my mind), assuming the class' other abilities are balanced with the duration.
  17. Ferghis

    Mass Marking - that is not a standard action ?

    Foe Maker Weapon does precisely that as a daily power. I don't think there are any that do just that as an encounter power.
  18. Ferghis

    D&D 4E Balancing a Necromancer's 'Create Undead' for 4e

    As Ryujin notes (and as I noted above), you're trying to keep the powers of the monster, but the dominated condition only lets you use standard-action at-wills and "always on" powers. You'll never get any use out the monster's of immediate or opportunity action powers. This isn't necessarily...
  19. Ferghis

    Figurines of Wondrous Power - offer flanking

    My opinion: these particular rules are not so well written that RAW should've given particular weight. I would base my ruling on what suits the table dynamic best. If players are not so engaged or the avenger's damage is flagging (a not so rare problem for Censure of Unity Avengers), go for it...
  20. Ferghis

    Taking Actions to make Saving Throws, or: Reality vs. RAW

    If you really want to stick with this, you could say that the bolt had twisted a bunch of fabric around it, and that the fabric was still all twisted up in the bolt, even though the bolt was no longer embedded in anything. If a player tells you it would normally take very little to unravel...
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