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  1. Ferghis

    D&D 5E (2014) Define Advantage and Disadvantage and when it should be used

    Sorry. I could have made that clearer. You, sir, misunderestimate my skill at maths. Probably with good cause. ;)
  2. Ferghis

    D&D 5E (2014) Define Advantage and Disadvantage and when it should be used

    It's closer to 3.5, and if you allow stacking advantages (and disadvantages), there is another grand advantage to this mechanic: the average change is smaller with each extra die. The more consistent change is the odds of yielding a specific number (like a 20), and, in most cases, this is an...
  3. Ferghis

    Hold Person variant: Balance issue

    I would do just this. You're the DM. If you want something to happen, just say it happens. There is no need to frame it in some rule or another.
  4. Ferghis

    Parsantium City Sourcebook - now on sale!

    I agree about the art (the postcard evokes a nice feel). I would scan through some deviantart posters and see who match the kind of thing you want. Then, if you put this opus up for sale at some point, offer them a share of the profits (along with proper accreditation). Here's some I found after...
  5. Ferghis

    How many people subscribe to D&D stuff?

    There might be smarter ways to get this list, but since they're listed at 10 per page, and there are over 80,000 members, it would be a pain in the neck to copy the list.
  6. Ferghis

    Ingenious & Game-expanding Houserules

    Putting the die out in the second round is more straightforward than putting it out on the first and subtracting one. I knew I had something wrong. You're gonna make me blush... But you already xp'd me for the first post of the thread.
  7. Ferghis

    Ingenious & Game-expanding Houserules

    I haven't read the original, so I might have some of this wrong, but it's a large d6 placed in the middle of the table at the beginning of every encounter. It usually starts at 1, and is increased by 1 at the start of every round, but some events can make it start higher, or increase it more...
  8. Ferghis

    Obscure Warlord power query - A Plan Comes Together

    A man that talks the talk AND walks the walk. That's certainly an endorsement. If a reputable poster such as keterys has gone with this build in his own game, that's worth more than my talky talk talk.
  9. Ferghis

    Ingenious & Game-expanding Houserules

    I think the escalation die is an ingenious and game-changing houserule, and, at least in my book, worthy of this thread. Since I've learned of it, I've been tempted to require a certain value on the die before allowing daily powers, as well as having some events (stunned, dominated, and...
  10. Ferghis

    Ingenious & Game-expanding Houserules

    I'm glad to hear that this has worked so well for you. I've been very reluctant to impact HP in long-term, since I fear it would have much greater impact on the front-line characters ability to contribute. I've been working on some alternative penalties (such as -1 speed, a penalty to one...
  11. Ferghis

    Obscure Warlord power query - A Plan Comes Together

    I missed the fact that it triggers at the start of a creature's turn. In that case, start of the target's next turn seems an appropriate duration.
  12. Ferghis

    Obscure Warlord power query - A Plan Comes Together

    You can correct it by editing your first post. It took me a while to figure it out. I think you have to go to "advanced" once you're editing it, or something like that. Many epic level monsters shake off no-save dazed and stunned early, so, while there is an advantage, it's not always the sweet...
  13. Ferghis

    Obscure Warlord power query - A Plan Comes Together

    My guess is that it should be end of enemy's next turn. This isn't as variable as it might sound at first blush: the adjective "next" dismisses the notion that it might be the current turn, should the power be interrupting the target's actions. At least in my mind.
  14. Ferghis

    Building an Economy in D&D 3.x *Help*

    If you have two druids in your party, you should be able to grow a lot of stuff very well. Many harvests per season should be possible (or in the case of trees, per growth cycle). Just be careful about flooding the market with too much of the same thing, causing prices to drop. Also, the...
  15. Ferghis

    Dazed condition in racial power

    Agree. OP's suggestion is overpowered, and Pour's would work, although I'd let it depend on Int, Wis or Cha, just so the racial power is useful to more than a handful of classes.
  16. Ferghis

    Ingenious & Game-expanding Houserules

    That's interesting. Do you have a full write-up anywhere that you can provide a link to? Or could you PM me the full rules?
  17. Ferghis

    Ingenious & Game-expanding Houserules

    I hope folks post the more ingenious and game-expanding houserules in this thread. Particularly, ones that are either mechanically ingenious, or that open up a new part of the game. But anything interesting will do. I'm just not interested in math fixes, or small tweaks such as giving a class an...
  18. Ferghis

    Cleaning my long-lost Megamat

    Alcohol, the kind in a first aid kit. Seriously.
  19. Ferghis

    DM Tools

    Sweet! Can't xp you, but that's really awesome!
  20. Ferghis

    DM Tools

    For what it's worth, Dying, Hidden and Removed from Play are also conditions. The latter two need to be added to the list of imposable conditions, and it would be useful to add the former as well, since some monsters have things that happen after they are dead, so they stay on the initiative...
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