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  1. K

    D&D 5E (2014) Optimal Multiclassing

    I agree with this. Converting characters from one edition to another has always been a mix of art and science. While some characters translate directly very easily (particularly single-classed martial types) others take some finagling. I've been playing around with converting different...
  2. K

    D&D 5E (2014) Shields and Somatic Components: Will you play it "as is?"

    That's a pretty cool compromise, actually. I like that a lot. And allows for the cool image of the fighter/mage sweeping his sword towards his opponents and flames or whatever leaping forth towards them.
  3. K

    D&D 5E (2014) The format of the spell list in the PHB is just plain awful.

    Count me among those annoyed with the organization. Having schools in the spell list (at least for Wizards) would be hugely beneficial. Trying to stat up an Eldritch Knight or Arcane Trickster is a frustrating amount of flipping back and forth. Having classes listed in the spell descriptions...
  4. K

    Implementation of divine powers

    I like your idea, though I'm wondering if it maybe should be completely re-written to work as a true "protect your ally" sort of power. Like so: Shielding Smite Paladin Attack 1 Encounter • Divine, Weapon Standard Action (Special) Special: You may mark an ally as being under your protection...
  5. K

    Paladin should kill the Warlord and take his stuff!

    That's a great idea! I think I know what I want my first 4E character to be. :) Granted, we don't know for sure exactly how multi-classing is going to work, or the full details of both classes, but in concept, at least, a paladin/warlord sounds like it would work really well. Overall, I think...
  6. K

    Pricing a ring of gravestrike

    What I did for a game that was Undead heavy was create a weapon property called Redeemer which for a cost of +1 allowed critical hits and 1/2 dice sneak attacks against undead. It allowed the rogue to be useful in undead fights, but he had to give up a "plus" on his weapon that could be used on...
  7. K

    Disallowing "Casting Defensively"

    The problem with basing it on the opponents BAB, is the action, as written, isn't about trying maintain a defensive posture while casting a spell, but rather trying to cast a spell while maintaining a defensive posture. If the check fails, the spell is lost but the opponent still doesn't get an...
  8. K

    Whirlwind Attack and Great Cleave

    Well, the game was being developed as 3rd ed, and they were given a month to change it to 3.5. There's lots of 3.0 rules artifacts in the game that they missed. Still, I will have to say watching Great Cleave in action is one of the most viscerally exciting things about the game. Especially...
  9. K

    Knock-Down Feat Description?

    I agree. I upped the damage required to 20 in my games after the party had a battle with the elite guards of one kingdom (they were all 6th level human fighters with WF: Glaive, Combat Expertise, Combat Reflexes, Improved Trip, Knockdown, WS: Glaive, Power Attack and Cleave with 16 Str and...
  10. K

    Fighter build help

    It's broken right up until the point kill the last baddie and then cleave into the party cleric who had "Calm Emotions" prepped and drop him with a critical hit. Then it's just scary. :)(Happened in a friend's game. I have no idea what the cleric was doing anywhere near the FB when the foes were...
  11. K

    A beginning is a critical time...

    I did that with one of my previous campaigns. I laid out a battle setup on my battlemat and covered it with a towel before the players arrived. As soon as the players were all the seated I told them to roll initiative and took the towel off the battlemap. They were all confused at first, but...
  12. K

    A powergamer in a non-powergame.

    As others have said, the big problem isn't that he's done some massive house rule-based changes, but that he refuses to release those rules to the players, and seems to apply them to differently to the PCs vs. the NPCs. I played in a D&D game that was heavily house-ruled to be closer to anime...
  13. K

    Awareness and Surprise

    Yup. Until he's actually aware of an on-going battle, he shouldn't even be rolling initiative. Once he makes the neccessary listen check or is otherwise alerted by his allies, then he makes his roll and begins acting on that count.
  14. K

    Cost of a Magical Mithril Shirt

    Pretty much. In games I've played, any mithral (or even regular chain) shirts the party runs across once the rogue, bard and/or ranger have one gets handed off to the party tanks so they have something to sleep in.
  15. K

    Fighting dogs, hunting dogs, and making them familiar

    Yes, fighting dogs can be nasty. But so can war horses. I don't think allowing PCs to spend money on dogs is any worse than them spending money on hirelings or horses. It's fairly common IME for wizards and sorcerers to buy a light warhorse around 2nd level as a way of defending themselves if...
  16. K

    Cost of a Magical Mithril Shirt

    Actually, mithral heavy armor costs 9000 more, so that suit of mithral full plate costs 10500gp before magic.
  17. K

    A beginning is a critical time...

    Uh, drop rocks on them and kill them anyway? :) I don't know, actually. Probably wing it in some fashion. Still fade to black after the escape and then give the PCs a chance to meet up with the surviving members of the "Prologue Party" at a later date, who may offer advice or aid that could...
  18. K

    What's wrong with splitting the party?

    It all depends on how the players and the DM handle it. Obviously, split-party combats is different, but if the party splits up for other reasons, one thing our group tends to do is let other players jump in and play minor NPCs that have no real effect on the plot while we're dealing with the...
  19. K

    Stooping in low corridors

    I'm all for applying a penalty instead of saying "You can't do that" when possible, but I just can't see how a fighter can wield a 5 to 6' long weapon in a space that's smaller than the weapon itself. I would allow the character to go half-sword with it, turning it into a spear of sorts, at the...
  20. K

    TWF & Shield Bash

    I played a sword and board fighter with all the special shield feats from S&F and DotF and he was a blast to play. Double shield damage on a charge. A chance to knock opponents prone or backwards any time I whacked them with the shield, etc. AFAIK, none of those feats made it into 3.5, though...
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