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  1. jaker2003

    Spell Idea-Blasting many undead (1 more Judge Vote needed!)

    Light of the North Tower Evocation [Light] Level: Clr 1, Sor/Wiz 2 Components: V, S Casting Time: 1 standard action Range: 0 ft. Effect: Light in your palm Duration: 1 min./level (D) Saving Throw: None Spell Resistance: Yes A soft glow appears in your open hand shedding bright light in a...
  2. jaker2003

    Spell Idea-Blasting many undead (1 more Judge Vote needed!)

    Do you mean: (*) 2d6+CL (max +5) or (*) 2d6+CL (max +10) or (*) (1d6)x2+CL (max +5) or (*) (1d6+CL)x2 (max +5) or (*) (1d6)x2+CL (max +10)?
  3. jaker2003

    Spell Idea-Blasting many undead (1 more Judge Vote needed!)

    I suppose it doesn't need to be Swift if it has this longer duration. Light of the North Tower Evocation [Light] Level: Clr 1, Sor/Wiz 2 Components: V, S Casting Time: 1 standard action Range: 0 ft. Effect: Light in your palm Duration: 1 min./level (D) Saving Throw: None Spell Resistance: Yes...
  4. jaker2003

    Spell Idea-Blasting many undead (1 more Judge Vote needed!)

    Do any LEW Judges want to officialy weigh in on this spell then?
  5. jaker2003

    Spell Idea-Blasting many undead (1 more Judge Vote needed!)

    So, this is the current version. Light of the North Tower Evocation [Light] Level: Clr 1, Sor/Wiz 2 Components: V, S Casting Time: 1 swift action Range: 0 ft. Effect: Light in your palm Duration: 1 min./level (D) Saving Throw: None Spell Resistance: Yes A soft glow appears in your open...
  6. jaker2003

    Mega-Adventure Prelude--Tenebrynn's Revel

    Jace retrieves his pack from the Red Dragon Inn and stands ready to embark on the long journey with magic horses and free food from the gods.
  7. jaker2003

    Mega-Adventure Prelude--Tenebrynn's Revel

    Whoops, double post.
  8. jaker2003

    Mega-Adventure Prelude--Tenebrynn's Revel

    Jace happily accepts his money back. "Calm, friend. There is no need for such malice. You should pity his ignorance of your abilities; If he truly crossed you, he would not know what was in store for him."
  9. jaker2003

    Mega-Adventure Prelude--Tenebrynn's Revel

    Jace pulls some coins from his purse (oh, great my male character has a purse) and offers 4gp and 5 sp to cover his meals during the long trip.
  10. jaker2003

    Mega-Adventure Prelude--Tenebrynn's Revel

    Jace turns toward the voice, Teleportation? An excellent idea! A few could teleport ahead to secure lodging while the army marches to the council. . . If there are enough able mages, the straglers could just be teleported ahead, hastening the march. Jace takes another sip from his new wine glass.
  11. jaker2003

    Mega-Adventure Prelude--Tenebrynn's Revel

    Jace takes three steps forward and stands behind Tenebrynn. Well, I wanted to help people; It seems I have an oppurtunity to help many. Whatever the danger, whatever my role, I volunteer my help, such as it is, Even if I only hold the lantern for the real heroes. Jace chuckles a little and...
  12. jaker2003

    Spell Idea-Blasting many undead (1 more Judge Vote needed!)

    Okay, no problem axing the cure option. So, this is the current version. Light of the North Tower Evocation [Light] Level: Clr 2, Sor/Wiz 3 Components: V, S Casting Time: 1 swift action Range: 0 ft. Effect: Light in your palm Duration: 1 min./level (D) Saving Throw: None Spell Resistance: Yes...
  13. jaker2003

    Spell Idea-Blasting many undead (1 more Judge Vote needed!)

    This looks real nice, and I was thinking about the [light] idea before going to sleep last night. This may still be weak, it's a Clr2 spell, and the produce flame precedent is a Drd1; How about expanding its utiliity with limited healing? Something like, cure damage with a touch, expending 1...
  14. jaker2003

    Spell Idea-Blasting many undead (1 more Judge Vote needed!)

    Wait a minute, I just found a precedent! produce flame That's a Drd 1, Fire 2 spell with a duration of 1 min./level (D), and is (other than the fire damage) a near match with Bront's proposed changes. Okay, I'm going to try to restructure this to fit wtih the precedent. Storm of Positive...
  15. jaker2003

    Spell Idea-Blasting many undead (1 more Judge Vote needed!)

    Maybe your right; maybe this is better. Storm of Positive Energy Necromancy Level: Clr 2, Sor/Wiz 3 Components: V, S, DF Casting Time: 1 swift action Range: Personal, Close (25 ft. + 5 ft./2 levels) Effect: Multiple Rays Duration: 1 round/ level (D) Spell Resistance: See text. For...
  16. jaker2003

    Spell Idea-Blasting many undead (1 more Judge Vote needed!)

    Okay, I want to work out any mechanical issues with the spell (improper level, range, etc.) and find a better name. Ultimately seeking LEW approval for spell research. Storm of Positive Energy Necromancy Level: Clr 3, Sor/Wiz 4 Components: V, S, DF Casting Time: 1 swift action Range...
  17. jaker2003

    Discussion - General Discussion Thread XI

    I don't know if this is the right place to ask, or if the question was already addressed, but . . . Why can't I view my Subscriptions page anymore? When I take the link in the 'My Account' menu, I get a white screen with the following text: "Warning: require_once(DIR/includes/functions_user.php)...
  18. jaker2003

    Mega-Adventure Prelude--Tenebrynn's Revel

    Jace replies, 26 gold crowns and 14 silver pieces, correct?
  19. jaker2003

    Helping Out

    There are shops all over town, most are just NPC's. I guess you could just disappear for a bit and come back with the money instead?
  20. jaker2003

    Helping Out

    Before leaving, Jace touches Hasin's brow. After a start, Hasin eases as the positive energy infuses his body (this is just flavor, I don't mean to usurp your character). Post 21 lists Hasin at 6 damage. Jace sacrifices his shield of faith spell to administer a cure light wounds spell that...
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