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  1. Z

    Bad GM rulings? How would you rule?

    Interesting. In that case, I suppose it wouldn't be too bad to rule it deals damage for touch attacks on someone on the opposite side. I'm not sure if this interpretation of "passing through" could break it in a different way, though. It might cause someone charging down the line to take...
  2. Z

    Bad GM rulings? How would you rule?

    Let's look at what the spell does and try to tag a level on it. It does up to 15d6 damage in an AoE, with a save. This is the equivalent of a level 5 spell, like Cone of Cold. It lasts multiple rounds, which bumps it to a level 6 spell. The cover is a minor benefit and cancels with the...
  3. Z

    Bad GM rulings? How would you rule?

    Well, that doesn't make sense, and I guess that's fairly important if you want to make rulings based on making sense :p. It's not their body part they're sticking through the Blade Barrier, it's the weapon. If you really want to press the point, I can use the example of a reach weapon instead...
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    What are your favorite RBDM tricks?

    Remember, it has to be a sonic or non-elemental AOE spell. A single target spell won't work. Sadly, Flame Strike would fit the bill. At 30 hp, they're not exactly all that beefy. There are some things you don't want to think about too much. :p
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    evasion and being grappled

    Wait. Having an easy-to-do combat action that causes every spell that with "Save: Reflex Half/Partial/Negates" to become "Save: None" is NOT a fine ruling. I'm positive there is an extremely easy way to break this. ETA: Hmm, I just did. Evard's Black Tentacles becoming even deadlier? Just...
  6. Z

    What are your favorite RBDM tricks?

    Well, it needs to be a swarm for immunity to weapon damage and single-target spell effects. I picked the bat swarm because it's the one with the lowest CR that has flying. If you know of a low-CR swarm that's immune to sonic, then I'd like to know :).
  7. Z

    A Kensai's Signature Weapon

    You can start with a magic weapon, but that weapon's magic bonus counts towards the limit for the Kensai ability. So a level 3 Kensai with a +2 weapon can raise it to a +3 weapon, but not to the equivalent of a +5 weapon.
  8. Z

    What are your favorite RBDM tricks?

    My favorite is the Half-Red Dragon Half-White Dragon Half-Black Dragon Half-Blue Dragon Bat Swarm (CR 10). Got sonic? :D
  9. Z

    Bad GM rulings? How would you rule?

    Let's go down this path and see where the logic takes us. So, if we stick something through the Blade Barrier, it takes damage. Well, what if someone tries to swing a Longsword through it? The Longsword would take 15d6 damage. That's an average of 52.5 damage. A +3 Longsword has a hardness...
  10. Z

    Bad GM rulings? How would you rule?

    I honestly don't know why people keep saying making a touch attack through the Blade Barrier should subject the character to the damage. The logical implication is attacking with a weapon through the wall subjects the weapon to the damage. This interpretation makes the spell extremely powerful...
  11. Z

    A Kensai's Signature Weapon

    Even if you put a hard limit of a +10 weapon bonus, taking 5 levels of Kensai will let you have triple your wealth-by-level in equipment at level 10 with your stacking interpretation. Don't you think that's a little... powerful? Speaking for myself, I'm more interested in the more...
  12. Z

    A Kensai's Signature Weapon

    Even if you cap magic weapons at a +10 bonus, the ability is incredibly strong in the mid levels. At level 10, your WBL is 49k. Let's suppose you buy a +3 weapon, then add a +5 from the Signature Weapon ability. Now you have a weapon worth 128k, which is almost 3 times your total WBL. If you...
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    Monks and AC

    Two feats is a lot, and you may have to take more since I'm not sure there's free multiclassing between Monk and Swordsage. Remember, once you take those levels of Occult Slayer, I don't think you can go back to taking Monk levels. That's true. I'm still not sold on the value of an AoO as a...
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    Bad GM rulings? How would you rule?

    Again, I would be really hesitant to make such rulings based on "common sense". There is no such thing as a "partial move" through an effect. If the spell doesn't specify dealing damage to people attacking through it, then you shouldn't rule that it does. Otherwise, you run the risk of...
  15. Z

    Monks and AC

    Adding the dex to damage stance would almost bridge the gap between Str monks and Dex monks. It does cost a couple of feats though, and it's precision damage. The monk has the annoying multiclassing restrictions too. Well, they don't actually have to move since the Cloudkill does.
  16. Z

    A Kensai's Signature Weapon

    Where is this?
  17. Z

    When a mount is successfully tumbling

    Here's how you avoid the AoO: So, best of all worlds. Rider can avoid an AoO with a tumbling mount, but this requires a skill check, and the skill is Ride which makes sense. :D
  18. Z

    Bad GM rulings? How would you rule?

    @2: I would be real careful about house-ruling things into the game that "make sense" from a real-world perspective. It introduces funny things into the game, like if a fighter swings his sword through the wall, would his sword get sundered? It makes the spell MUCH more powerful than intended...
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    Monks and AC

    Alright, let's suppose it's level 20. I'm guessing you finished with Fighter 4/Monk 6/Kensai 10. Why is this a better build than a Fighter 4/Monk 2/Knight 3/Exotic Weapon Master 1/Kensai 10 that uses a Spiked Chain (choosing the Flurry ability with Exotic Weapon Master)? I think we can agree...
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    Low Damage, High HP ... How is this "Faster"?

    I've noticed it's really hard to build a multi-monster encounter that still challenges the players well. For example, if you have a party of 4x level 10 players and want to throw 4 monsters at them, the 4 monsters should have a CR of 6 for a CR10 encounter. But those monsters won't really be...
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