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  1. Z

    Low Damage, High HP ... How is this "Faster"?

    That is true, but they did add 1/2 their level to their Strength Modifiers :).
  2. Z

    What Blizzard Teaches Us About Games

    Well, the good news is fluff is easy to change, while crunch is much more difficult to change without ripple effects. It might not make sense from a continuity POV if suddenly everyone in the Forgotten Realms used the new magic system, but if you and your players are OK with it, a simple retcon...
  3. Z

    Low Damage, High HP ... How is this "Faster"?

    The at will/per encounter/per day system could reduce the time it takes for players to make their decisions. Instead of "Gee, I have 20 unique spells memorized, which one should I cast this round?" it's "I have 5 at will powers I can use. If things get tough, I'll use one of my two per...
  4. Z

    No more constitution mod to hp/level

    This is fantastic. Now people can actually dump Con without totally screwing over their survivability.
  5. Z

    My Epic Prestige Class Feedback

    Well, the PrC looks a bit weak, to be honest. It doesn't really have any offensive capabilities, and its defensive capabilities are situational. It doesn't seem to be very interesting. The abilities should be reworded for clarity: - Defiled Relic: There are no extraordinary ability bonuses...
  6. Z

    A Kensai's Signature Weapon

    An example of a +14 weapon: a +1 Longsword with the Speed, Flaming Burst, Icy Burst, and Wounding weapon enhancements has a weapon bonus of +10. Add in a Greater Magic Weapon, and it becomes a +5 Longsword with the Speed, Flaming Burst, Icy Burst, and Wounding properties. Weapon bonus of +14...
  7. Z

    A Kensai's Signature Weapon

    There are two considerations here: rules and balance. Ruleswise, there isn't much to support this interpretation. If you don't interpret the cap on the Kensai Signature Weapon ability to take the base weapon enhancement bonus into account, then there is no cap on the weapon's enhancement...
  8. Z

    What Blizzard Teaches Us About Games

    @Diablo 2: Like many JRPGs, Diablo 2's difficulty can scale based on how you want to play. Want to breeze through the game? Make a Hammerdin and get the twink gear. Want to make things difficult? Play a melee character in hardcore. Want to make things really hard? Play a hardcore naked...
  9. Z

    Helping a player

    Unfortunately, sometimes there's a huge discrepency between the flavor of a class and the mechanics. Being more mobile is great, except 1) the Monk doesn't deal nearly as much damage as a Fighter, especially without Flurry which they can't use when moving, and 2) Monks generally have a lower AC...
  10. Z

    A Kensai's Signature Weapon

    See, there are no rules disallowing the weapon from becoming epic if you use Dannyalcatraz's interpretation, where you can add another +10 enhancement bonus (I don't just mean the +X part, I'm also using this to include the special ability with an enhancement cost) from the Kensai Signature...
  11. Z

    A Kensai's Signature Weapon

    First, there's the the argument from the FAQ: But some people don't trust the FAQ, so let's go to the Argument From Text. Dannyalcatraz thinks the Kensai's bonuses to the weapon are independent from and stack with the weapon's magical bonuses. Thus, a 3rd level Kensai can add +3 effective...
  12. Z

    Helping a player

    Do this. Honestly. I've only crunched the numbers for level 6 (actually E6, where Monks get no-penalty Flurry and Fighters get Greater Weapon Focus), but Monks without full BAB were doing like less than 50% of the damage of a Fighter. After full BAB, it was about 80%? This was without Power...
  13. Z

    What Blizzard Teaches Us About Games

    True, D&D is more flexible with regard to fixing flaws. But they're still there. There are the problems with save-or-die effects being too effective, multiclassing being bad-broken in many ways, Fighters not being very strong due to non-scaling feats, etc. etc. etc. These all influence the...
  14. Z

    What Blizzard Teaches Us About Games

    This is not a jock.
  15. Z

    What Blizzard Teaches Us About Games

    It has nothing to do with PvP or loot. It has everything to do with psychology. Do D&D players somehow not follow the incentives (15 minute adventuring day)? I see the exact same apprehension about 4E that I see on the Starcraft forums about Starcraft 2 and (when I used to play WoW) the stuff...
  16. Z

    My Epic Prestige Class Feedback

    Is this PEACH (Please Examine And Criticize Honestly) or do you want more gentle suggestions?
  17. Z

    What Blizzard Teaches Us About Games

    They have slides for that :p. Basically, the problem with this is it'll fragment the playing community. While playing with variant rules is universally accepted in D&D, having a fundamentally different game for tournament vs. beginner play could fragment the community and really hurt the...
  18. Z

    What Blizzard Teaches Us About Games

    I found them on a professional Starcraft fansite (professional Starcraft fansite as in fansite for professional Starcraft, not professional fansite for Starcraft). The discussion is here, although much of it is centered around the possibility of a new image of a unit. The screens (WARNING! NOT...
  19. Z

    What Blizzard Teaches Us About Games

    Well, the AV examples weren't as much about PvP as it was about incentives. The most obvious manifestation of this in D&D is the 15 minute day, where people nova and expend most of their per day resources in one or two fights, then take a nap. Trying to incentivize players to do the fun thing...
  20. Z

    What Blizzard Teaches Us About Games

    I recently saw some slides Blizzard Entertainment used for a presentation on games. If you don't know, Blizzard is currently working on Starcraft 2 as well as updating World of Warcraft, and they're facing some of the same problems WotC is with 4E. I found slides that were pertinent to 4E that...
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