I recently saw some slides Blizzard Entertainment used for a presentation on games. If you don't know, Blizzard is currently working on Starcraft 2 as well as updating World of Warcraft, and they're facing some of the same problems WotC is with 4E. I found slides that were pertinent to 4E that I think would be good to share
. Even if you're not familiar with Starcraft or World of Warcraft, I think you can tell what the message is.
Warning, they're large pictures, so they may not be safe for 56k.
Change is bad!
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The full slide.
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Intro to Player Psychology
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A specific example of mis-aligned incentives:
Alterac Valley is a battleground in WoW. Battlegrounds give a reward (honor). Both the winning and the losing team would get honor, although the winning team gets more. However, playing it the way that was intended often was a long drawn out affair that could last several hours.
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This is what ended up happening:
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As in people would do nothing so their team loses quickly. More honor per period of time.[/sblock]

Warning, they're large pictures, so they may not be safe for 56k.
Change is bad!
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The full slide.
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Intro to Player Psychology
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A specific example of mis-aligned incentives:
Alterac Valley is a battleground in WoW. Battlegrounds give a reward (honor). Both the winning and the losing team would get honor, although the winning team gets more. However, playing it the way that was intended often was a long drawn out affair that could last several hours.
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This is what ended up happening:
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As in people would do nothing so their team loses quickly. More honor per period of time.[/sblock]
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