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WotC How new Wizards of the Coast head John Hight turned around World of Warcraft


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Mind of tempest

(he/him)advocate for 5e psionics
Death knights.

It would be interesting the racial traits for the PC "species" what appeared after 3.5 age.
okay all although I know what a death knight is define one as it is not really clear what they are past have necromancy spell and heavy armour?
beyond aesthetics and different spell lists what makes them different from a paladin and what is the role play meat here?
 

Gorck

Prince of Dorkness
That would be cool. Undead PCs, shaman, and DK are effectively missing from D&D.
Technically, Death Knights do exist (just ask Lord Soth), but I know what you mean. I created a “Death Knight” Fighter subclass, but I had to call it Doom Knight because Death Knights exist in the MM.
 

Yes, there is a serious risk of confusion between the D&D creature and the WoW "prestige class".

I am surprised nobody has said nothing. Maybe Hasbro and Blizzard have talked, but they din't reach a right agreement.
 

overgeeked

Dragonbane
okay all although I know what a death knight is define one as it is not really clear what they are past have necromancy spell and heavy armour?
beyond aesthetics and different spell lists what makes them different from a paladin and what is the role play meat here?
They are mostly an anti-paladin. The lore is they were raised from the dead by the Lich King to serve as an army. At some point some of them broke free. But yes, they’re your typical death knight in that they have heavy armor and necromancy-based powers. The three specializations are cold/ice, blood, and plague. Meaning subclasses, really, with a focus on those things. Ice and plague deal damage while blood is the tank. Basically a vampire knight in a very loose sense. There’s more to it than that, but it’s not deep lore story hour.
 

Mind of tempest

(he/him)advocate for 5e psionics
They are mostly an anti-paladin. The lore is they were raised from the dead by the Lich King to serve as an army. At some point some of them broke free. But yes, they’re your typical death knight in that they have heavy armor and necromancy-based powers. The three specializations are cold/ice, blood, and plague. Meaning subclasses, really, with a focus on those things. Ice and plague deal damage while blood is the tank. Basically a vampire knight in a very loose sense. There’s more to it than that, but it’s not deep lore story hour.
do you mean anti-paladin as in an evil reflection as that would just be a sub-class now?
or anti in the how it is made, forged by mortals rather than gods?
 

Scribe

Legend
They are mostly an anti-paladin. The lore is they were raised from the dead by the Lich King to serve as an army. At some point some of them broke free. But yes, they’re your typical death knight in that they have heavy armor and necromancy-based powers. The three specializations are cold/ice, blood, and plague. Meaning subclasses, really, with a focus on those things. Ice and plague deal damage while blood is the tank. Basically a vampire knight in a very loose sense. There’s more to it than that, but it’s not deep lore story hour.

Frost DK was so so so fun, but I am a simple man, just give me big crits and I am happy.
 

Teemu

Hero
That would be cool. Undead PCs, shaman, and DK are effectively missing from D&D.
Thematically the D&D druid covers both the shaman and the druid from WoW. The WoW shaman is a magic user who wields the elements, which includes both destruction and restoration, and they can summon elementals and other spirits. The WoW druid wields plant magic, and the magic of the sun and the moon, and can shapeshift, and can do some minor elemental magic and beast magic. The D&D druid covers all of it, including elemental magic, plant magic, sun and moon magic (sunbeam, dawn, moonbeam, etc.), shapeshifting and summoning and beast magic, and they do all of it offensively and defensively, including healing.
 

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