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    GMing: What If We Say "Yes" To Everything?

    Naw, I just being brief. HP, and a few rounds of combat changes nothing there. Naw, I just marking rolls for reference. No change? Fail Init too low to go first? so what, player still says what they do on their turn, GM still says "Yes." No changes. My whole point here is that Rolls...
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    RPGs for 7 - 9 players

    Apocalypse World handles 7-9 easily Apocalypse Keys can too, but a bit more hearts and feels Blades in the Dark handles 7+ players just fine. Marvel Heroic roleplaying (cortex) if you can ge ta copy off ebay, very easily handles 10+ players
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    GMing: What If We Say "Yes" To Everything?

    ohhh! I'll take the bait on this one :D Trad games benefit even MORE from "always say yes" ... here is my idea as to why = GM: "You are walking down the road on the way to town. It's been hours and you are a little tired but fine to carry one. DO you carry on or rest?" PL: "I carry on...
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    Blades in the Dark Gets First Official Expansion

    So.... Then we are all in agreement that eventually the move will go back to "Act Under Pressure" and just be a "MC move / Success with Complications / Success" result.... so eventually FitD goes back to PBTA... ;) on a less silly note, we are running Deep Cuts and finding the changes are...
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    Aging and Gaming

    This came in 2 stages for me. First was just getting used to the new ways of thinking gaming. That took a hot minute. But I did the same, I joined up in a bunch of different games and tried it all. Bleh it was helpful but also not... The second stage for me was to still play a bunch of...
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    Aging and Gaming

    This hit me too. There are a few games out there that make me feel so derp for how I ran or played games 30 years ago. The game that both made roleplaying triple extra fun again AND improved every aspect of my personal ability to GM and be player is = Apocalypse World. This game has some...
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    Aging and Gaming

    I am about the same age, been playing since got a blue box at toys R us. . And here is my sitrep = - We gave up on D&D years ago. Diablo is much more fun, and its the same thing. - Tabletop RPGs have gotten SO MUCH better; to the point that older systems are painful and tedious to play...
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    GMing: What If We Say "Yes" To Everything?

    I think this statement is understated here. So... I give it a +power level 9000 ;) After writing several systems this became a huge revelation to all of our pass/fail GM's , so I am gonna add my own emphasis here... Reacting. It makes the game react to the players. Saying "No" or...
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    Do you need Archetypes, Classes, and Villains?

    How detailed should adversaries / monsters / etc be? Can they have a "short list" of attributes (like 3 to 5 things) that define what they can do, instead of full character sheet? "Just the important bits" maybe?
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    Do you need Archetypes, Classes, and Villains?

    How do you feel about a list of Missions/Scenarios for the players to choose from, and then the GM take each (or just one, either way is fine) and makes a campaign from it? - Can this work over and over, to create lasting play and a series of plots chained together? Also What if the game is...
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    Do you need Archetypes, Classes, and Villains?

    Situation: You bought a new ttrpg because neato. But it is a generally new setting, lore, and game that is uncommon so you are a little or a lot unfamiliar with what its like to play. (This could be from a wholly strange setting, no humans or humanoids to play as, strange magic concepts, or...
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    Good RPGs for killing Nazis

    Has anyone mentioned Night Witches yet? (link) its all about killing nazis and building camaraderie.... from the site = "There was a night bomber regiment in World War Two composed entirely of women. Natural-born Soviet airwomen. These 200 women and girls, flying outdated biplanes from...
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    Best wuxia RPG?

    I made a Wuxia version of Exalted using Cortex Prime , is here for free (link) It has a subsection for Cultivation too if desired.
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    Myth Struggles to Overwhelm Real Life in City of Mist

    In City of Mist = We decided to merge our Mythos into a group concept of South American myths. So the investigations were based around the way our Mythos was encouraging us to influence the city into a change of culture which would bring ideology back to old-world practices. It started...
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    Myth Struggles to Overwhelm Real Life in City of Mist

    We run lots of City of Mist and feel it is a great game. The simplicity of narration of tags paired with PBTA moves makes for a game that is dramatic and rich. We made our own version for a Changeling the Lost game using the City of Misty rules. I encourage folks to check it out, it also...
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    Worlds of Design: Combat Methods

    There is at least a 3rd option for combat, and likely more I am forgetting. Let's start with why each has benefits and weaknesses... "Independent" Benefit = quick to resolve since only 1 person is rolling dice to determine a result. Fixed "Target Numbers" make for predictable encounters...
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    Soul Reaver - Legacy of Kain

    Oh i love this! This helps clarify some ideas others and myself have. The representation aspect really makes it work! Thanks! As for Astral Projection = not quite? This is more like "you yourself can 'translate' from realspace into betweenspace", if this were sci fi, which its not, it...
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    Soul Reaver - Legacy of Kain

    I never thought, silly me, of what it might be like to drag someone into the in-between against their will.... that's a interesting idea... gives mafia hiding bodies vibes... :P saving them too... maybe if there is no "time" there, then someone can stay "dying" for years until a cure/spell...
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    Soul Reaver - Legacy of Kain

    So I want to run something kind of like Soul Reaver's ability to switch between 'worlds'. I think other games have done this too (Zelda maybe) The general idea here is "You are in the real world, but you can switch to a spirit or immaterial or magic form and be in the "between" world. It's...
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    Modern Magic or Occult best ideas

    So there are a number of new and old games which in some way address modern real world with magic and or the occult (summoning, angels, demons, rituals etc etc) What single mechanic or game feature is your favorite from any such game? That is to say, whether you liked the game over all or...
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