Search results

  1. R

    Level Up (A5E) Degree of Success/Failure - esp for Skill Checks

    Unfortunately the DMG's "Degrees of failure" isn't in the SRD but, formally or informally, I think many tables consider the degree of success/failure when a Skill Check is rolled. It also often appears in modules as a sliding scale of outcomes if succeeding against a DC of 10, 15 or 20. Some...
  2. R

    Level Up (A5E) End the 5 minute work-day by making all classes work off short rests.

    Love the concept, especially for sorcerers (or for a Dark Sun setting...). Lots of examples in fantasy literature too. But maybe base Mana around the optional Spell Points rule in the DMG to set the conversion rate for spell levels and a maximum that can be gathered over the course of a day...
  3. R

    Playtest (A5E) Level Up Playtest Document #4: Druid

    I think there's a lot to like about the A5E druid, esp Untamed Demeanor, Druidic Lore and Ferocity/Serenity, and I really like the concept behind the changes to Wild Shape and of the Exploration Knacks. It's maybe a little rougher round the edges than the other playtest releases, so hopefully...
  4. R

    Playtest (A5E) Level Up Playtest Document #4: Druid

    I wonder if it could even be THPs of d4 x Druid Level, with no max. The creature often has higher HP than the druid and it seems a little unfair that the druid-wolf or druid-tiger is the scrawny one in the litter. With a5e having less transforms (but lasting longer), that shouldn't be OP.
  5. R

    Level Up (A5E) Any plans to fix Two weapon fighting in Level up?

    We do pretty much the same (noting the bonus action can not then be used for another offhand attack). We also allow players without the feat to choose between taking the bonus action off-hand attack or a +1 to AC until the beginning of their next turn.
  6. R

    Playtest (A5E) Level Up Playtest Document #3: Rogue

    And I agree with @aco175 :) I wonder if Carver should be the general single-weapon Combat Tactic and just allow any finesse weapon to be d10? (Or any weapon with Slashing, Piercing or Bludgeoning?). If d10, this should probably specifically state that the other hand is free (i.e. does not...
  7. R

    Level Up (A5E) Minor Advantage and Minor Disadvantage

    Certainly could. The reason for odds/evens was crits and you could make a case for that either way.
  8. R

    Level Up (A5E) Minor Advantage and Minor Disadvantage

    The munchkins had another go at it this week. Eldest was a bit more accepting of minor disadvantage but preferred the alternatives. The younger ones were having none of it. Tried out half damage on a "rescued miss" for minor advantage and dealing half-damage on a "failed hit" with minor...
  9. R

    Level Up (A5E) Minor Advantage and Minor Disadvantage

    I tested this out with my kids today (just the minor advantage/disadvantage, not the new fighter build). Interestingly my 8-year-old and my 10-year-old found minor advantage easy and really liked it: "get a re-roll if you have a bad miss" was popular. Oddly, minor disadvantage was harder to...
  10. R

    Playtest (A5E) Level Up Playtest Document #2: Fighter

    I love the concept of Exploration Knacks. I love the concept of Steely Mien/ Martial Lore/ Reputation. I love the Maneuvers system. I love the Exertion Pool. And I love how this really is a crunchier Fighter class and not just a new archetype. On first read, there are a few individual bits that...
  11. R

    Survey (A5E) Level Up Surveys #2.5 & #2.6 - Halfling & Human

    Human cultures. I think it is harder to create distinctively human-predominant cultures and, as others have said, Sheltered Citizen, Villager and Pioneer all feel like General Cultures. Maybe this is somewhere where ideas from this community would be useful? As a start, perhaps: Profiteer ->...
  12. R

    Level Up (A5E) Reworking ASI's and feats by giving "ASI" points every character level, instead of 4th, 8th, 12th, 16th and 19th level.

    Or stick with the simplicity idea and have lots of half-feats and alternate them with single +1 ASIs. So you get something each level and ASI doesn't compete with feats. Not my idea - lots of discussion led by others in early discussion boards - but I still strongly support. Ideally also...
  13. R

    Level Up (A5E) Changes to movement and AoOs

    These are the exceptions we used: if the opponent is surprised if the attacker is hidden from the opponent if the opponent is already engaged in combat with another attacker if the attacker is wielding a shield or if the attacker teleports (or equivalent) directly within range
  14. R

    Level Up (A5E) Improving spells

    Digital databases are very useful - perhaps more so with spells than any other part of the game. I'm a book person and love reading the spell flavour in the books (would really like it to be better organised in the PHB and fully agree with Vincegetorix's and The Old Crow's suggestions for that)...
  15. R

    Level Up (A5E) Changes to Crit and auto-success

    I loved @dnd4vr 's critical hit idea on Page 1 here (Level Up - Changes to Crit and auto-success). No new maths for the second roll. But the statistical chance scales nicely with baseline chance to hit, and so also with AC (skillful attackers and unarmoured foes lead to more crits/damage). So...
  16. R

    Level Up (A5E) Strength vs Dexterity imbalance cannot be solved without addressing the Melee vs Ranged Imbalance.

    I am sure many people homebrew the STR/DEX balance. We largely ignore finesse by allowing the choice of STR or DEX for the attack bonus of ANY weapon, while only allowing STR for damage bonuses. You don't really even need to homebrew penalties for firing into melee. The other melee...
  17. R

    Level Up (A5E) Changes to Advantage

    The biggest difference between Advantage 2/5/10 and stacked advantage is that Advantage 2/5/10 is essentially fractional (depends on target but approximates quarter, half or full advantage), while stacked advantage is a multiplier e.g. "double" advantage from 3x d20. All depends on whether you...
  18. R

    Level Up (A5E) The Advanced Fighter

    Reactions I liked the Legendary Actions idea but then wondered if it can be justified as exclusive to Fighters. Reactions feel "fairer", especially if simply tied to number of attacks, giving the Fighter a strong reason to have more. For every Extra Attack, you get an Extra Reaction. Reactions...
  19. R

    Level Up (A5E) Do Player Characters Have Average Population Stat Distributions?

    So long as ancestry ability traits are popular enough that many PCs choose them, PCs could reflect (if not exactly match) NPCs. On another thread, someone suggested ancestry ASIs as an optional baseline Feat. If this was a +1 to one fixed stat and a +1 to a floating stat, with the small...
Top