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    Official News Multiclass Feats

    I think prerequisite levels for feats is a great idea. But I'm not certain those specific class-level combinations are going to be popular (noting also when Feats are gained) unless there is a drive to balanced-level multiclassing in A5E? However... I know the Proclaimers are going to be...
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    Level Up (A5E) Things to know about #LevelUp5E

    "5e" is a remarkably reliable search term for DnD stuff, I see most people here using "A5E" and I reckon that'll work fine for Level Up searches
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    Level Up (A5E) My character for our new Level Up campaign

    Points buy is not quite as far off the 4d6 distribution as it first looks. But you can get a closer match if you play around with the costs and totals. When I've done this before, the closest match I found with reasonable integers was: Score 5e Cost 4d6 Cost 8 0 0 9 1 2 10 2 4...
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    Level Up (A5E) What are we doing with fatigue and strife?

    I love the idea of an exhaustion die :) My groups recently switched over to Horwath's clever system when I saw it here previously: But I like the idea of doing that with an exhaustion die! d4->d6->d8->d10->d12->d20->doomed) which you subtract from your attacks, saves, checks, damage rolls...
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    Level Up (A5E) What's important on the spell sheet the spellsheet

    Your character sheet is great, thanks for doing this. I would just leave the final touches for now - until A5E is closer to its own final touches.
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    Level Up (A5E) A full list of combat maneuvers

    Loving these, really inventive and a great way of capturing all the flair that can otherwise be hard to represent in combat - making the martial classes a lot more interesting. A concept that I hadn't spotted in the playtests is Anticipate Spell, Break Spell, Dispelling Charge & Purge Magic (and...
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    Playtest (A5E) Level Up Playtest Document #11: Wizard

    I hadn't thought of this when I read through but it's a good point. @vincegetorix's suggestion of spell slots could help but I think wizards would then need more slots, which could end up being used for other spells. Maybe the simplest suggestion is a pool of Arcane Energy that is basically just...
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    Level Up (A5E) Adepts, Heralds, & Berserkers

    Vowed is a good call for Herald/Paladin. To be fair, it's just a name and not a big deal, we can call them what we like at our own tables. But for me a paladin is the holy muscle to the cleric's holy messenger. Or the Paksenarrion to the cleric's Goldmoon. The guardian angel to the cleric's...
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    Level Up (A5E) Adepts, Heralds, & Berserkers

    Paladin has too much baggage but I'm not sure about herald. It's a shame champion is taken. Maybe guardian, warden or partisan? The class is well described by zealot but again baggage.
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    Official News Level Up: Spending Gold (At Higher Levels)

    I really like the stronghold mechanics - simple but giving value. And threats to your party's investments become a really strong adventure hook (that could be any of exploration or social or combat pillar). Great idea.
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    Level Up (A5E) Things in Level Up's combat system

    I've really been looking forward to this! I really like the sounds of these. There's even a Combat Defense score - which is huge for me!
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    Official News Let’s Look At Exploration in Level Up

    Or link with proficiency bonus (see DMG for converting CR to PB) and can consider applying to PCs too. We have used something similar as a Defence modifier, although it scales -2 AC to +2 AC for CR/levels up to 20.
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    Official News Let’s Look At Exploration in Level Up

    I don't think we know yet for A5E. There have been a few different discussions of it in the forums. I like degree of success/failure and my groups have used a few different versions of it. DC/AC +10 is fine so long as all rolls, and so all characters (and monsters), can benefit from it - HP feel...
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    Official News Let’s Look At Exploration in Level Up

    Agree :) Had a go at this on this thread: Level Up (A5E) - Degree of Success/Failure - esp for Skill Checks, although agree it's the kind of option that may never fit in a core rules book. Expanded it as part of Nebelun’s Pandect of Possibilities (external link), which I've tried to keep A5E...
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    Official News Let’s Look At Exploration in Level Up

    I really like the concept of the exploration challenges and provides a solid role for the exploration pillar. I think the supplies resource makes a lot of sense - a balance of an important new resource to keep track of but not over-complicated by needing to specify each type of supply. And...
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    Playtest (A5E) Level Up Playtest Document #6: Sorcerer

    @tetrasodium I liked your analysis. But for this bit: It helps that your Conduit also gives you: "When you cast a spell that deals acid, cold, fire, lightning, poison, or thunder damage, you can change the damage type to your Conduit’s damage type."
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    Playtest (A5E) Level Up Playtest Document #6: Sorcerer

    I really like it. Sorcerer is one of my default classes (when I'm not a forever DM) and this is a definite improvement in flavour and mechanics on the 5e sorcerer. It's not as transformative as the A5E fighter or rogue but magic users already get meaningful choices at each level with their...
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    Level Up (A5E) Degree of Success/Failure - esp for Skill Checks

    Hi, I was going to say that might be out of scope for this thread (and I'm trying not to concentrate too much on the possible extension of this to Attack Rolls) but then realised that Attack Roll margins and A5E Combat Maneuvers can do something very similar to what you suggested. The Defensive...
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    Level Up (A5E) Degree of Success/Failure - esp for Skill Checks

    Thanks both, I think degrees of success/failure feels straightforward for Ability Checks since there are less other rules to consider there. The trickier bit comes if expanding out to Saving Throws etc. I like both your examples @aco175 and the rogues's Evasion is still dramtically more...
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