Either would work. If it's insubstantial, I could give it resistance to non-magical weapon damage.
If you know of any, yes, please suggest them!
I have a party of six level 6 PCs, so, something that would be appropriate for them.
Yes, I'm currently playing in a campaign about a world where magic has been only available to the Evil Empire and we're fighting against them. However, the DM has been making magic items available to us, and I would encourage your DM to be thinking about giving you more magic items (and earlier)...
I have a session coming up this weekend where the PCs (level 6) will be fighting a construct--a portrait of a mage that has come to life. I could homebrew this from the ground up, but I feel like there is probably something like it out there already. Can anyone suggest an existing monster...
Oh yeah, don't get me wrong, I like campaign creation guides. I just question whether such a book reaches the level of essential-ness to make it qualify as a fourth core book.
I don't think you need a campaign creator's guide in the same way you need, say, a monster manual. A campaign creator's guide would be more of a niche thing that some GMs would benefit from and others not.
Do you mean the cover art? I wouldn't call that "lovingly fondling."
If you're thinking of the "Illusion of the Decapus" illustration, it's pretty tame (though it was the cause of some hand-wringing at the time), and also, you don't actually see the decapus in it.
How about this: Decouple it from stats entirely. Make it a skill that can be trained by anyone. Expertise and Jack of All Trades may apply. Maybe add a homebrewed "improved initiative" feat for extra bonuses.
(I haven't read the whole thread, so apologies if this has already been suggested.)...
I kinda feel like "uncommon" is more of a guideline to how NPCs should react to these items, rather than how many PCs should expect to get them. Like, "Ooh, you don't see those every day!"