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    How to kill a blue dragon?

    sorry, forgot it was that high... ugh... Well, how about a high wisdom wizard (dunno if any special orbs out there to assist) throwing a sleep spell at the dragon? with an 18 wisdom (not likely, but possibly) Could get a dragon to a 9 save on the going to sleep part hehe... and if that does...
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    How to kill a blue dragon?

    OR In this case use that method on your DM, several players pelting their DM with dice at one time tends to do wonders for re-training :D
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    How to kill a blue dragon?

    Simplest solution: Have your wizard set up a wall of fog right above the party to block line of sight to the party, forcing the dragon to come down and play =)
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    Staff of Defense Implement(1H or 2H)

    Nope, staff is just an untyped +1 AC Bonus So, at 2nd lvl, grab proficiency for parrying dagger?
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    Staff of Defense Implement(1H or 2H)

    But, the parrying dagger being a lil special, does say (and this is without the books in front of me sorry) that the parrying dagger can be considered to be just a dagger in certain cases, right? Therefore a wizard is slightly proficient in this concept... but I may be mistaken... That may...
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    Monsters and Multiple attacks.

    I am on the side of the disgruntled DM hehe I constantly see that 4th Ed is designed to allow players to feel like true heroes in that they give them every tiny thing their heart desires for the most part. The problem I see is the "Give an inch..." issue, players are hard enough to kill as is...
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    Wand of Accuracy question

    Problem is, that to alter a die roll after it has been rolled, you need an immediate interrupt, and last I checked you cannot perform an immediate action during your own turn... even the elven accuracy ability is a free action...
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    Staff of Defense Implement(1H or 2H)

    Cool, so a wizard can get to 20 AC at 1st level... 20 Int Human feats: Leather/Hide Staff of Defense Parrying Dagger ? As far as I am aware, parrying dagger just used as an item requires no special proficiency, to use as a weapon with the prof bonus, it would require the proficiency...
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    Staff of Defense Implement(1H or 2H)

    I know this is prolly an easy question to answer, but since all implements(except staff) are obviously very light items:rods, wands, orb, holy symbol... is the staff also considered a 1H implement? I know it "can" be used as a quarterstaff, but if the wizard just wants to use it as an...
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    Monsters and Multiple attacks.

    my thoughts are, look at the intelligence modifier of the monster, treat it as monsters of equivalent modifiers. A young dragon may be more aggressive, and seek a quick fight, than an older dragon. An old dragon is prone to pride and arrogance, so may think of the characters as trifling until...
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    Good & Bad : Wizards

    Wizard is listed as a controller, but I do not see a great deal of push/pull/slide in their repertoire. Mostly just low damage abilities with AoE capability, long ranges, and some minor de-buff style effects. Which makes them 2nd in controlling to someone like a Swordmage(a defender!), 4th in...
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    Encounter Managers

    looks pretty sweet, although the HP part on the minions prolly will never get used, there are a couple monsters out there that give temp HP to their allies and may buff the minions so that they have 6 or more HP I may end up using those some time, thanks!
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    Nine lives optional rule

    Sounds great for most parties/DMs, wouldn't work at my table because my players hardly ever are below 0... I throw 2 or 3 levels above them worth of xp, have tried solo's, elites, elite squads, mix'n'match of regular + minions, all sorts of things... My players are just very very very...
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    Solar Armor = Insane!

    Well, then there are of course people who like the Gods of old Forgotten Realms, so it is entirely possible those crazy priests/paladins of Ilmater might show up divinely challenging themselves so others do not have to suffer...
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    Solar Armor = Insane!

    ...........................wow................. (blinks eyes in stunned disbelief) now that other armor that starts as +1, and gains another +1 per milestone is pretty sweet though, and kinda broken....
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    Two Handed Implement wielding

    I think you mistake the differences in roles... sure there are major differences between striker and defender, but there are also subtle differences between the strikers themselves. If there wasn't, we would have a generic archetypal striker, with options of flavor text, they would all...
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    Two Handed Implement wielding

    Small issue with this idea, just my opinion of course... You say that this is unfair to a wizard/warlock/cleric because they have no 2-Handed Implements, and this is due to the fact that they compare the abilities to a typical fighter wielding a longsword (d8)... What about Rogues then... If...
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    Question for the DMs

    Just a simple question for other DM's out there on monster creation/usage I am thinking of maybe making a few special enemies using the PHB for creation versus using the DM's Guide. I have always been a big fan of fine tuning and tweaking my specials to make them exactly what I want them to...
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    Brakes Off - Multiclassing

    My only question is: Do you have to pick that feat each time you wish to swap something? or is it pick something one time, and can swap from then on? well, second question also... Does the player gain any more of the basic class features from the second class? Otherwise, you are only...
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    Elven Accuracy

    If common house rules are used, it could be very dramatic: Elf & Party are fighting an undead solo that is extremely tough but easy to hit, and it is down to a reasonably low number of HP finally, but if it goes again, may kill 2 or more party members... Elf needs a 5 to hit, so chances are...
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